2022 CONFERENCE BOOKLET - Reboot Develop Blue
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A WORLD OF POSSIBILITIES Free to download, Unreal Engine comes with everything you need to build and ship successful multi-platform games and location-based entertainment for any genre. With full access to source code, a robust C++ API, and Blueprint visual scripting at your fingertips, you can develop your title any way you like. 2 Find out more at unrealengine.com/games 3
PROUD PARTNERS: INTRO REBOOT DEVELOP BLUE | 2022 y Back into the light It has been way too long, three and a half iconic return of Reboot Develop in its well- years, since the last moment the worldwide known glorious form! games industry gathered at one of the most Welcome back to Dubrovnik dear games unique and truly beautiful locations in the industry friends, we cannot wait to tell you world, the breath-taking historical city of more about our insanely ambitious plans Dubrovnik. for Reboot Develop conferences in the very As most of you are aware, those years were near future. incredibly challenging for all of us at Reboot, We do promise that we will make sure to almost at the same level as they were for stick around whatever this weird universe the rest of the world (a few devastating we all currently live in decides to throw earthquakes and similar mind bending, our way. In the end, it does seem that unexpected interventions from the universe we are always outnumbered... but never made sure that we were playing our game outgunned! at level+). Thanks to the insane passion of the tiny but indestructible Reboot team and incredible support given by dear friends _Damir Durovic (damir@reboot.hr) from the worldwide games industry we did CEO push through to be able to welcome you at Reboot this in more ways than one special, even PATRONS OF FINE DIGITAL ART AND ENTERTAINMENT: PATRONS OF FINE DIGITAL ART AND ENTERTAINMENT: 4 5
SPEAKERS REBOOT DEVELOP BLUE | 2022 Reboot Develop through half a decade of it’s existence has become a synonym for outstanding, best in its class speaker lineups, gathering some of the finest worldwide games industry creators and developers, including not just industry legends but also indie developer superstars as well as AAA studio heads and leads. This year Reboot Develop is going to host 100+ great speakers. *arranged in order of the submissions attract mode is a boutique digital marketing agency tailored to the Nika Nour Peter Nagy Genvid Entertainment, Head of Partnerships needs of the video games industry and equipped with experienced Tristone, CEO and Creative Director y Nika joined Genvid in 2021 to man- manpower. We unite our love for games with our passion for marketing. y Peter Nagy has been involved in age relationships with game developers, game development for more than publishers, platforms and IP holders, We develop impactful marketing strategies and enhance performance 20 years. He has unparalleled and focused on producing and publishing diverse industry experience and has massive interactive live events (MILEs). based marketing with creative excellence to deliver outstanding results worked with some of the world’s Nika spent more than a decade building coalitions and most renowned companies. Besides his creative programs for leading internet and video game com- for our clients. and teamleading skills at Games Farm and produc- panies. As the former Executive Director for the IGDA tion company Grindstone, he recently established Foundation, she developed diversity, equity, and inclusion premium game development club Tristone to boost efforts for underrepresented game creators. Previously • Marketing Consulting the Slovakian game development ecosystem. He is one of the founding members of Slovakian Game the ESA’s Head of Public Affairs, she took a leading role in messaging, consumer outreach, and corporate social • Performance Marketing Developers Association. Peter is a speaker at many responsibility. events and is one of the key figures in the Slovakian • Media Planning & Buying game development industry. Doug North Cook • Creative Services Jörg Tittel Robot Teddy, Head of VR Fund • Social Media Management Oiffy, Director y Doug is a designer, professor, and researcher focused on immersive experi- y Jörg is a writer, director and • Influencer Marketing producer of films, plays and games. ence design. He was the founding facul- ty for the Immersive Media programs at Projects include graphic novel Ricky Chatham University, lead instructor for Rouse Has a Gun (now being turned Get in touch with our business development manager into a movie and game) and sci-fi the Immersive Design Residencies at Fallingwater, and is currently Head of VR Fund at Robot Teddy (the team and find out how we can enhance your marketing. drama The White King starring Jonathan Pryce. He’s working with Among Us VR, Ziggys Cosmic Adventure, currently producing painted animation A Winter’s The Last Clockwinder, No More Rainbows, and oth- Journey starring John Malkovich, the first feature to ers). His upcoming book, Human Spatial Computing, use Media Molecule’s Dreams to design and build its co-authored with NYU Professor Regine Gilbert, will be mirko@attractmode.de sets. The Last Worker, the only game selected for the published by Oxford University Press in late 2023. 78th Venice Film Festival, is his first collaboration with VR pioneers Wolf & Wood. The game is coming to PC this October, followed by consoles and VR platforms. Ljubica Garic 8Bit, Senior Recruiter François Alliot y Ljubica Garic works in 8Bit as a Nerial, Game Developer Senior Recruiter. She has four years of experience in the field. Her specializa- y Francois Alliot is the founder of tions are Art, Animation, and Game Nerial, the studio behind the Reigns design Roles. She uses her expertise to series of games and more recently find the best possible jobs for the game developers. Card Shark. He is a game developer, She comes with journalism, event management, and attractmode.de writer and game designer. tech entrepreneurship background. 6 7
Rod Stafford Johanna Pirker Kythera AI, Head of Business Development Lab Director y Rod is an experienced business y Dr. Johanna Pirker is a com- leader and technology evangelist puter scientist leading the Game with a specialism in large scale simu- Lab Graz focusing on game and VR lation. At Kythera AI Rod is working development, research, and educa- with leading studios and publishers tion and is an active and strong to push the boundaries of what is possible in both voice of the local dev community. In 2011/12 she the scale and complexity of AI in games and adjacent started researching and developing VR experi- entertainments, with a view to making transportable ences at Massachusetts Institute of Technology. At AI behaviour key to the evolution of a compelling the moment, she is Prof. for game development at metaverse experience. the Graz University of Technology and researches games with a focus on AI, HCI, data analysis, and Kate Edwards VR technologies. Johanna was listed on the Forbes 30 Under 30 list of science professionals for her Geogrify / SetJetters. CEO / CXO & Co-Founder innovations in immersive technologies. y Kate Edwards is an award win- ning 28+ year veteran of the game industry, and the CEO and principal Ivan Krechnak consultant of Geogrify, a consul- PowerPlay Studio, CEO tancy which innovated content culturalization, as well as the CXO and Co-Founder y Originally a doctor of medicine, of SetJetters, a film tourism app. She is also the Ivan Krechnak has been involved in former Executive Director of the International the game industry since 2003. His Game Developers Association (IGDA) and the specialization is game design and Global Game Jam. In addition to serving in several gamer´s psychology. He founded advisory roles, she is a geographer, writer, and cor- PowerPlay Studio in 2007, a company primar- porate strategist. In 2021, she was included in the ily focused on developing online sports games. Forbes’ “50 Over 50” Vision List and was inducted PowerPlay Studio has released 18 games played by into the Women in Games Hall of Fame. over 22 million players worldwide. Among other things, PowerPlay Studio is actively involved in the promotion of sports and supports talented ath- Darcy W Smith letes. The studio earned the Deloitte Technology Fast 50 in Central Europe award in 2014 as the Studio Folly, Co-founder & Game Director fastest-growing tech company in Slovakia. y Darcy is a game director and designer that specialises in games Cassia Curran Achieving Wonder Together that make you think. He is most known for his seven years at Curran Games Agency, Founder Melbourne’s own League of Geeks y Cassia Curran (she/they) is the Built on creativity and imagination, Sumo Group is home (LoG) as project lead for Armello, one of Australia’s most compelling new game IPs. After a decade founder of Curran Games Agency, to award-winning studios in the UK, Europe, India, and in the industry Darcy has made a variety of weird a business consulting agency for Canada - developing, designing, and publishing some of indie game developers. Cassia the biggest projects in the games and entertainment and wonderful digital content around videogames is also an active angel investor and TTRPGs, and is now the co-founder of his own industries today. and advisor at multiple game investment funds. game development company, Studio Folly. Darcy is committed to making atypical games for people She previously was the CEO of WINGS, Head of Discover more at sumogroupltd.com Business Development at Jagex and worked in to love, and Studio Folly’s debut title is just around business development and investor relations at the corner. NetEase in China. 8 9
SPEAKERS REBOOT DEVELOP BLUE | 2022 Marek Rosa Keen Software House & GoodAI, CEO, Founder y Marek Rosa is the CEO of Tadej Gregorcic GoodAI, a general artificial intel- coherence, CTO / Co-Founder ligence R&D company, and the CEO of Keen Software House, an inde- y Tadej is co-founder and CTO pendent game development stu- at coherence, a company that dio best known for its best-seller Space Engineers gives everyone the power to build (4 million copies sold). Marek has been interested and run multiplayer games and in artificial intelligence since childhood. He started virtual worlds. He’s been in games his career as a programmer but later transitioned and high-tech for over 20 years and built global to a leadership role. After the success of the Keen projects with the likes of Supercell, adidas, LG Software House titles, Marek was able to person- and NBCUniversal. After developing a knack for ally fund GoodAI, his new general AI research com- computer graphics and engine coding through pany building human-level artificial intelligence, the European demoscene in the 90’s, he started with a $10M investment. several companies, including Motiviti, a digital production and games studio in Slovenia. He lives in Sweden, loves sauna, reads sci-fi and is making the adventure game Elroy and the Aliens in his Ivan Trančík free time. SuperScale, CEO & Founder y Entrepreneur, game growth- hacker and gamer. After co-founding Daniel Mullins an e-commerce real-time analytics Daniel Mullins Games, Indie Developer platform which became Exponea y After a few years of working (acquired by Bloomreach in 2021), in the Vancouver games industry in 2016 Ivan founded SuperScale - a technol- as a programmer, Daniel Mullins ogy growth platform for mobile and NFT games. achieved indie success with his SuperScale has been one of the fastest growing 2016 hit “Pony Island”. During the startups in CE region and is now present in the UK following 6 years he released both “The Hex” and and in the US. “Inscryption”, bringing Pony Island’s eclectic genre mixing into more substantial and ambitious titles. He is a lover of game jams, which have served as Tomislav Jurić inspiration for his larger projects. Bongfish GmbH, Art Director y Tomislav joined Bongfish in 2016 first as a 2D Artist and Animator until Adam Sawicki he later moved on to Art Direction. AMD, Developer Technology Engineer Before entering Game Development, y Adam Sawicki is a Senior he worked on art and graphic design Member of Technical Staff / for influencers as well as companies, and practiced Developer Technology Engineer at his craft by inserting his own art in existing games. AMD where he focuses on help- Using this method gave Tomislav the chance to ing game developers to utilize learn and grow as an artist. He focused his first few AMD GPUs efficiently. Previously, he worked on years in Game Development mainly on innovating games and game engines, digital satellite televi- the beloved art style of the Smurf’s IP. The focal sion, graphics drivers, shader compiler and other points of his day-to-day work now are concept art aspects of computer graphics. He holds a master for new as well as existing IPs and overseeing art degree in computer science. production. 10 11
SPEAKERS REBOOT DEVELOP | 2022 Nina Adams Dr Blay Whitby Auroch Digital, Operations Director y Nina has had an eclectic and University of Sussex, Lecturer varied career path. From circus y Dr. Blay Whitby is a philosopher and ethicist concerned with the performer to Operations Director, and everything in-between. Nina Powerhouse Performance joined Auroch Digital in 2015 as From fluid gaming to major levels of performance, social impacts of new and emerg- AMD Ryzen™ processors and AMD Radeon™ graphics ing technologies. His publications the Office Manager and has worked across finance, enhance the gaming experience. include Do you want a robot lover?, business development, HR and production, work- On Computable Morality, and Sometimes it’s hard ing her way up to Operations Director. Nina has to be a robot. He has published three books on worked alongside Tom Rawlings to pitch, sign and the impacts of AI.Dr. Whitby is a member of the develop great games, including the digital adapta- Ethics Group of BCS, The Chartered Institute of IT tion of Steve Jackson’s Ogre, Achtung! Cthulhu and an ethical advisor to The Royal Academy of Tactics, their own IP. In 2021 Nina was an integral Engineering and an ethics expert for the EU.Dr. part of Auroch’s acquisition by the Sumo Group, Whitby currently lectures at Imperial College, The further extending her knowledge of the industry. Technical University of Vienna, Sussex University, and Brighton and Sussex Medical School. Mattias Liljeson Panos Karabelas AMD, Developer Technology Engineer EMPOWER YOUR DEVELOPMENT AMD, Developer Technology Engineer y Mattias works as a GPU devel- oper technology engineer at AMD, y Panos Karabelas is a Member where he helps game developers of Technical Staff / Developer make the most out of AMD hard- Technology Engineer at AMD, ware. one of his responsibilities is to help developers get the most out of Unreal Engine and AMD GPUs. He previ- AMD Radeon™ Graphics AMD Ryzen™ Processors Harness GPUOpen Unleash FSR 2 ously worked on racing games as well as some VR games. He is a fan of open-source development Pawel Rohleder AMD Radeon™ RX 6000 Series graphics cards are engineered to Whether you are gaming or creating, AMD Ryzen™ 7000 Series Let’s build everything with AMD GPUOpen. Visit GPUOpen.com Maximize gaming performance with AMD’s open source and has been working on his own engine for the deliver serious levels of gaming processors and series desktop PixelAnt Games, Co-founder / Studio Director performance, mind-blowing to learn more. solution: AMD FidelityFX™ past 8 years. processors offer the one thing visuals, and comes with features to everyone needs – ultimate Super Resolution 2 technology. y People-oriented game indus- enhance any gaming experience for performance. all gamers. try professional with a software engineering background. Currently Dihara Wijetunga leading PixelAnt Games studio. Participated in a number of AAA AMD, Senior Software Engineer titles from start to finish (e.g. Dying Light, Dying Light 2, Dead Island, Call of Juarez series, and more AMD Ryzen™ 7000 Series Processors y Dihara Wijetunga is a Senior - during 14 years at Techland). Regularly invited At Computex 2022, AMD shared more details about the upcoming AMD Software Engineer within and highly experienced speaker at 60+ gaming Ryzen™ 7000 Series processors built with 5nm process technology and the AMD’s Game Engineering Core and technology conferences. Loves new chal- new AMD Socket AM5 platform. The Ryzen™ 7000 Series processor launches Technology Group, where he works on September 27th, 2022. lenges and taking on “the impossible”. 20+ years on rendering technologies for AMD in gaming showed me the importance of values- GPUs and other partner ecosystems. Initially com- based company culture. In PixelAnt Games we are ing from a mobile graphics background, he now on the quest to bring fun back into gamedev. focuses on areas such as upscaling, real-time ray tracing, denoising and optimisation. ©2022 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD FidelityFX Super Resolution, Radeon, Ryzen and combinations thereof, are trademarks of Advanced Micro 14 Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies. 15
SPEAKERS REBOOT DEVELOP | 2015 Frederick Raynal Ludoïd, Games and Electronic Toys Maker Jack Attridge Flavourworks, Creative Director/Founder y Born in 1966, Video games creator and programmer since the y Building on a career across both 80’s. Main titles: PopCorn PC 1988, film and games, Jack co-founded Alone in the dark PC 1992, Little Big Flavourworks with the goal of mar- Adventure PC 1994, Toy Commander rying the two mediums together Dreamcast 1999. Electronic toys and industrial to an unprecedented degree. Using machines conception, prototyping and program- breakthrough in-house tactile video technology, ming since 2000. and pioneering ludonarrative craft, the 25-strong, multi-disciplinary studio aims to revolutionise the space between film and games. Since Flavourworks’ inception, Jack has acted as Creative Director across Damir Slogar ERICA, HUSH, and now CUTTLEFISH, with more innovative projects in development. Q4 Capital, President y With over 35 years in the industry and credited for over 100 games across 20 different platforms, James Schall Damir experienced the video game Secret Mode, Director of Publishing industry through and through. Born in Croatia, he started his career in the mid 80’s as y James is a 30 year veteran of OUR SERVICES a programmer creating games for the MSX and the videogames industry, 8 year Amiga. The next couple of years, he spent produc- spell with Amazon at the turn of ing and hosting a live video game TV show. In 1995, the century followed by a 13 year he founded a video game magazine Pixel. Next stint at SEGA where James was Vice 4 years, he spent as a lead programmer in Digital President of Global Digital Business. James left Illusions. In 2002, he started Big Blue Bubble, which SEGA to join Sumo Group and set up Secret Mode became one of the best known studios in North in November 2020. Secret Mode is a publishing America. He sold the company in 2020. division within Sumo servicing indie and internal projects from within the group. Georg Hobmeier Representation Publishing Services Consulting Investment Services Causa Creations, Creative Director Martin Stig Andersen Managing sales efforts and Providing comprehensive Industry guidance and Securing and sourcing game securing deals solutions for self-publishing investment data to build and industry investment Composer, Game Audio Specialist execute on your plans y Georg Hobmeier, born and bred in the Tyrolean Alps, is a writer and y After creating the audio for game designer. After a decade of LIMBO and INSIDE, Martin went on developing art that was interfacing to focus on interactive composition, dance, theatre, and technology, he scoring titles such as “Wolfenstein turned his attention to the development of games. II: The New Colossus”, “Control” DDM Games QUARTERLY In 2014 he founded Causa Creations, a studio dedi- and “Back 4 Blood”. He was involved as ambient Investment Review REPORTS cated to social awareness games and interactive music designer on “Shadow of the Tomb Raider”, SINGLE USER LICENSE experiences. Recent projects include the award and has recently remastered the audio for the winning cooperation with the UNHCR Path Out, the upcoming “Braid, Anniversary Edition”. Influenced Kickstarter card game sensation Sefirot and Rising by a background in electroacoustic composition, Tide, a climate chance XR game for schools that is Martin’s work has earned him several international currently in development. awards including two D.I.C.E. awards for Original Composition and Sound Design respectively and a Game Industry Investment Data Game Developers Choice Award for Best Audio. Providing detailed, qualified information companies and investors need to drive their businesses. 16 17 www.ddmagency.com
Uros Obradovic Playstudios, Art Director Lucas Pessoa de Freitas y Uros is working as video game Robot Teddy, Business Developer designer on different platforms for more then 10 yrs. Today he is y Lucas is a Business Developer leading a skilful band of artists in currently working at Robot Teddy Playstudios bringing slot games to supporting several indie develop- another level. In free time he is reading, sculpting, ers with their ongoing projects. writing and drawing a lot. Before, he has worked for Brazilian and international companies, such as Hermit Crab, Game Jam+, and Zplay, while doing a lot of Dev Relations and internal operations work. He has a Patrice Desilets Narrative Design and academic background and has been helping local studios from the Brazilian Panache Digital Games, President and Creative dev community since he joined the industry. Director y Patrice now cumulates 25 years in the games industry and has been recognized over the years for Dino Patti his audacity and thinking outside coherence, CEO and Founder the box. With a background in theater, improvisation and cinema, he gets his y With 20 years of professional creative inspiration in all sorts of art forms as well experience in the games industry as in history. Most known for his work on Prince of Dino Patti, has made a name for Persia: The Sands of Time and as the original cre- himself. Most notably he is known ative director behind the global success franchise for his role in co-founding, scaling Assassin’s Creed, Patrice decided to found his own and running Playdead as CEO for almost 10 years. studio in 2014 in order to have complete creative Dino has had an advising role in several game freedom and create new and original IPs such as and game related companies including the GDC Ancestors: The Humankind Odyssey. Europe Advisory Board. In 2017 Dino founded JUMPSHIP with Chris Olsen, where the promising title “Somerville” is brought to life and in 2019 he launched coherence – an open, accessible and Adam Boyes lightning-fast platform for building scalable and persistent worlds. Iron Galaxy Studios, Co-CEO y Adam Boyes is responsible for the Company’s overall strategic vision and core partnerships. Dean Woodward Prior to this role, Boyes was Vice Beethoven & Dinosaur, Producer President of Third Party Relations & Developer Technology Group at Sony y A Producer hailing from Interactive Entertainment America where he over- Melbourne, Australia, Woody saw Publisher & Developer Relations, Portfolio worked at League of Geeks on Strategy, Financial Strategy, Partner Alliance, Armello for 6+ years and more Technical Account Management, Developer recently won a BAFTA for his work Technology Group and the 3rd Party Production on The Artful Escape at Beethoven & Dinosaur. team - driving them to record revenue and profit- Uncovering the hidden mystical art of produc- ability numbers consistently year over year. tion is one of his pursuits, along with making rad games with rad people in ways that aren’t lame. 20 21
SPEAKERS REBOOT DEVELOP BLUE | 2022 Alastair Hebson Dan Da Rocha SUPERHOT, Head of Business & Publishing Jaw Drop Games, Studio Head y I’ve been creating video games y Dan started out in the games for 15+ years. Once upon a time I industry straight from University was a AAA games designer. Now with indie game, Q.U.B.E. 12 years help studios and publishers with and 50 awards/nominations all things commercial and business later, he has shipped a variety of related. Indie friendly. Occasional consultant. games. In 2020, Dan co-founded and scaled up Double-A game studio, Jaw Drop Games, to 50+ staff and is working on multiple titles, Gun Jam and Julia Kenny Deathground. In 2022, he sold his previous com- pany to publisher, Curve Games. He has also been Thunderful, Head of Scouting included in the Forbes “30 Under 30” and GI.biz “Top 100” lists. y With a background in publish- ing and investment, Julia has worked at companies both in the UK and abroad. She has been driv- Anna Hollinrake en by identifying strong potential Freelance, Art Director in development teams and projects and working towards releasing new and relevant games for y Anna Hollinrake is an award communities to enjoy. Relationships and authen- winning art director, illustrator, ticity are top priority for her. When things get busy, and BAFTA Breakthrough Brit. Most she tries to remember that being kind, engaged recently the Creative Services Art and enjoying yourself are the most important Lead for Fall Guys at Mediatonic things, the rest will follow. in the lead up to its highly successful ‘Free for All’ launch, she has worked on game IPs such as Adventure Time: Pirates of the Enchiridion, and Magic: Duels, as well as indie projects such as Lola Fawzi Mesmar and the Giant. Her work also extends to animation, having art directed the 2D animated show Love Ubisoft, VP Editorial Monster for the BBC. y Fawzi Mesmar is an award win- ning Game designer, leader, author and public speaker that has been in the gaming industry for almost two Ste Curran decades in a career that spanned the Independent, Creative Director middle east, New Zealand, Japan and Europe work- ing for companies such as Ubisoft, EA, Activision y Ste Curran is a game designer Blizzard, Gameloft and Atlus to name a few. He has and creative director from London, worked on over 20 titles that have been enjoyed by England. As well as working on millions of players worldwide including entries in games that he probably can’t Battlefield, Persona and Others. He is also the author talk about right now he hosts the of “Al-Khallab in the art of game design” the first world’s longest running gaming radio show, One Arabic language text book on game design. Life Left, and runs Maraoke, a night of pop songs rewritten about videogames. His monologues about game design and culture have been vari- ously described as “life-changing” and “an hour of nothing”. 22 23
Ari Arnbjörnsson Dan Pearson Epic Games, Evangelist Genvid, Product Marketing Manager y Ari Arnbjörnsson is an Unreal & y After over a decade in indus- Engine Evangelist at Epic Games. IE try journalism at Eurogamer and He has 15 years of varied games IND GamesIndustry.biz, and five years industry experience ranging from working in BD and marketing since, social, web and mobile games I have just about begun to under- to console games. His latest work before join- stand the ever evolving wonders of the games ing Epic Games was as a lead programmer on industry. I’m very lucky to be working for a company S Housemarque’s BAFTA-winning Returnal for on the forefront of entertainment innovation, allow- D PlayStation 5. R ing me to continue to grow that understanding. Callum Underwood Mikhail Golub O AW A R Outfit7, Senior Software Engineer E IndieBI, Co-founder H y Mikhail Golub’s worked in y Callum is the co-founder and CSO web development, mobile native of IndieBI, a platform that allows development and now, in his developers to automatically track current role as Senior Software and benchmark all of their games Engineer at Outfit7, mobile game sales. Callum recently left Robot development. Recently, he’s worked on some of Teddy, after being acquired by Thunderful in 2021, Outfit7’s flagship titles like My Talking Tom Friends and has previously worked for Kowloon Nights, Raw and Talking Tom Hero Dash, and his current focus Fury, and Oculus as a scout, and managed business is on tech R&D and performance optimizations. for Among Us, Gang Beasts, and SUPERHOT. He is With 10+ programming languages under his belt and a 10+ year history with Unity, his passion for SATURDAY committed to supporting independent develop- ers around the world, and promoting excellence in games. computers is going strong. He’s passionate about studying low-level details of how they work, and 17:30 - 18:00 figuring out how to make them work faster. BONGFISH STAGE Tamara Milenković Ville Rauma Outfit7, Principal HR Partner & Talent Fingersoft, COO Acquisition Lead y Ville Rauma is a Finnish game y Tamara Milenković is a firm industry veteran with over 15 years believer in creating safe, healthy, of experience. Some of his more productive, and creative work envi- notable achievements include ronments for people in the gaming taking part in development of industry. Years of frontline game pro- mega hits Hill Climb Racing, Hill Climb Racing 2 duction experience as a Game Artist and Producer and founding the Fingersoft Liveops Team which have given her unique insights and expertise that has been instrumental to Fingersoft’s success. she uses to craft her trailblazing approaches on Currently Ville’s focus is in helping game teams powered by how to build, develop, support, and grow multidis- succeed by building a healthy game development ciplinary teams. Whether she’s promoting eSports ecosystem where new ideas are constantly tested, culture, doing SFX makeup for zombie walks, or most promising concepts end up in full production coaching people and teams, Tamara uses a people- and where everyone has continuous opportuni- first approach to enable others to do their best. ties to contribute, learn and grow. He calls it “The Funnel”. 24 25
CRAFT INCREDIBLE GAMES Bongfish was founded in 2006 in Graz, Austria. The goal for our gaming studio was simple: craft incredible games that combine state-of-the-art technology with deep gameplay. We create and cooperate on games that are played by millions of fans worldwide - including top titles such as the acclaimed Stoked series, unique racing-shooter hybrid Harm’s Way and the classic Motocross Madness. Our focus on Co-Development helped to create the cutting-edge Microsoft Flight Simulator, together with Wargaming we created the community’s most-liked World of Tanks game mode and took creative ownership of the captivating Star Stable Horses and whimsical Smurfs’ Village. Our high-tech approach to Game Development and 15+ years of experience in the field have provided us with the tools to create fun and refined titles for console, mobile and PC platforms, and gave us the opportunity to work with some of the top game publishers in the industry. JOIN US! BONGFISH.COM/JOBS 26 27
SPEAKERS REBOOT DEVELOP BLUE | 2022 Dan Luffey Freelance, Translator Ciaran Deasy y Over his 15 years in the game industry, Dan has managed localiza- Housemarque, Senior Gameplay Programmer tion projects for over 20 indie games y Ciaran graduated as a and personally translated many Computer Scientist in 2014 and more. Aside from translation work, entered the industry as a gameplay he has interpreted for Japanese speakers at events programmer. He worked for four around the world and worked closely with different years on LEGO Worlds juggling vox- Japanese development studios. Currently his main els, and then joined Housemarque in 2018 to work focus is scenario writing. on gameplay systems and AI for Returnal. Hidetaka “SWERY” Suehiro Pedro Ramos White Owls Inc., President and CEO Outfit7, Senior Data Scientist y Game director, writer, novel- y From his academic background ist, and drinker. President of the in math and economics, to his role Japanese video game developer as a Senior Data Scientist at Outfit7, White Owls Inc. He has been involved Pedro Ramos has always had a way in game production since 1996 with numbers. Passionate about and has created numerous games. His represen- core game analytics, he’s been a bridge between tative work, “The MISSING: j.j. macfield and the the Business Intelligence, Design, and Monetization island of memories” won many awards including teams at Outfit7, shaping how they understand NAVGTR. Another of his best-known games, “Deadly and address the preferences and needs of users. Premonition,” was listed in the 2012 Guinness World Recently, he embraced the role of Game Designer on Records Gamer’s Edition as the “Most Critically the company’s new strategy RPG, Mythic Legends, Learn how i3D.net helps games like Polarizing Survival Horror Game. The game is also available for purchase on the Internet.” helping teams make more data-driven decisions when designing features and showing them how to Rocket League, FIFA and The Division optimize them in post-production stages. scale across the globe on its network Nikola Cavic GameBiz Consulting, CEO Žiga Sedovnik built for low-latency gaming. y Nikola Čavić is CEO at the Outfit7, Principal Data Scientist GameBiz Consulting, a boutique y In his current position as business consulting firm for the Principal Data Scientist at Outfit7, EVERY DAY AT 11:00 AM & 5:00 PM video games industry. Nikola Žiga Sedovnik combines the roles is also an advisor to multiple of monetization designer (creating companies and a board member at the Serbian monetization for new and existing Games Association, which he co-founded in 2018. games), product manager, and system designer. Previously, he served seven years as the Head of Day to day, he looks to build better models while Business Development at Nordeus, and he spent disrupting commonly-held views and learning five years with the CCP Games where he was something new. He gained his Masters in Financial responsible for global distribution of EVE Online. Mathematics and has remained determined to put During his career, Nikola was involved in many math to use in practice in his career. In his work, international projects with global leaders in the he’s driven to find (near) optimal solutions to prob- sports & games industry. lems in the fields of data science, programming, and gaming. 28 29
Blaž Tomažič Games are fun. Making them Outfit7, Senior Software Engineer y Blaž Tomažič is a Senior Software Engineer at Outfit7, working on the Vladimir Bogdanić should be too! low-level details of game develop- ment. Before delving into the mobile Under the Stairs, Director space, his most notable works were y Vladimir has worked in the cre- in GPU testing frameworks (Mesa’s Piglit) and PC ative industry for over 15 years. He games (Hypernova: Escape from Hadea). He’s work- holds a degree in computer science ing on helping Outfit7’s developers produce better and has worked in both print and mobile games by expanding various game systems, graphic design to a successful DJing like rendering, animation, and serialization. He’s also career. He runs Under the Stairs, a small indie stu- getting into the nitty-gritty details of programming dio founded in 2016 based in Zagreb, Croatia that languages, operating systems, CPU/GPU architec- recently released its debut title Eyes in the Dark for tures, parallelization, and geometric algebra. Gearbox Publishing. He also worked as an A&R for two record labels as well as doing stage manage- Marc-Andre De Blois ment and production for various music festivals. Panache Digital Games, Design Systems Director y Marc-André began his career in 1997 and worked at Ubisoft as a Gordon Van Dyke Game Designer on Hype: The Time Raw Fury, Co-Founder Quest, Lead Designer on Batman: Vengeance and later on Prince of y With almost 20 years in the Persia: The Sands of Time. He then took a ten-year games industry, Gordon Van Dyke break from the industry to get a Master of Laws has worked on AAA to Indie. He has and worked as a Public Notary for a short period of experienced everything from the time. In 2012, he came back to his first love, crafting highs of super hits to the lows and games. When Panache Digital Games was founded the ‘how do we pivot’ of super flops. He has devel- in 2014, Marc-André was one of the first to join oped and published games and everything else in the ranks as Senior Game Designer and he is now between. Described as a Swiss Army Knife of the Design Systems Director. games industry, his skills and coolness under pres- sure have enabled Gordon to excel as co-founder of Raw Fury, a pillar of Indie Games Publishing. Marko Jagodić Blackshark.ai, Senior C++ Software Engineer y Marko Jagodić is Senior C++ Sam Dark Software Engineer specialized in Splash Damage, Senior Systems Programmer 3D computer graphics. His passion y Sam has been in the industry 6 for programming drove him to years now, having worked across a position in which he can bring Gameplay, Physics, UI, Engine and company’s 3d rendering techniques to the bleed- Systems Programming. He is now ing edge of technology. Improving general quality putting that experience and pas- and performance of 3d environments at scale. He sion to use as a Senior Systems Programmer at gained his Master of Science in Faculty of Electrical Splash Damage. With an interest in Data Oriented Engineering and Computing at the University of Programming and Machine Learning he is looking Zagreb. He loves programming competitions, math to push creativity and innovation within the pro- and physics. Loves to understand how everything gramming discipline whenever possible. works. He is author of scientific research papers that combine multidisciplinary areas of expertise. 30 www.fingersoft.com 31
Serge van Keulen SPEAKERS REBOOT DEVELOP | 2015 Bobby Wertheim PLAYERUNKNOWN Productions, Technical Director Curve Games, VP Partnerships y Serge van Keulen’s more than two decades of experience in applied y Bobby Wertheim is the VP of research and software development Partnerships for Curve Games. has brought him to a wide range of During Bobby’s 10+ years in the industries, from Defense and Security industry, Bobby has worked at to Automotive, Modeling and Simulation, Embedded PlayStation, SEGA and is now work- Software and Games. His passion for simulation- ing at Curve Games. Bobby has experience in QA, based virtual environments has been a driving Production, Business Planning and for the last half force throughout this entire journey. He brings decade has been working predominantly as a games this breadth of experience to PLAYERUNKNOWN scout. Bobby is looking for developers with a track Productions’ ambitious Project Artemis, leading the record of delivering fun games, a clear vision of R&D teams and providing a fresh perspective on what they want to create while having a long-term scalable engine technology. view of what they want to achieve. Hendrik Lesser Seb Downie-Blackwell remote control productions GmbH, CEO remote control productions, Head of Production/ y Hendrik Lesser is the CEO of Partner the international production house y In the games industry since ‘99. remote control productions. After Shipped over 70 titles including starting out more than 20 years ago 6 Killzone games, a short movie, in the industry, he has been build- 2 albums and a bottle of vodka. ing a family of independent development studios Working for remote control throughout Europe and beyond, which today con- productions where I support a dozen studios with sists of 14 teams with more than 350 passionate strategy, production planning and risk-mitigation. game makers. Besides his commercial roles, he’s an ambassador and lecturer to bring games as culture technique forward, for example by being President of the European Games Developer Federation or as MD and board member for the Bavarian games Brendan Greene industry association Games Bavaria Munich. PLAYERUNKNOWN Productions, CEO y Brendan “PLAYERUNKNOWN” Sebastian Bender Greene, often referred to as the father of the battle royale Wolpertinger Games, Managing Director genre, originally designed the game mode as a mod for the y Founder and Managing Director ARMA series of games. He went on to create the of the independent game develop- multi-award-winning game carrying his name, ment studio, Wolpertinger Games, PLAYERUNKNOWN’s Battlegrounds (PUBG). He and Creative Director and consultant now leads PLAYERUNKNOWN Productions, an at Gamify now!, the gamification independent applied research & development and serious games specialist of the Remote Control studio formed to explore how new technologies Family. Strong believer that games are more than can enable large-scale digital experiences. The entertainment, and on a mission to prove that to the studio’s multidisciplinary team is experimenting with world. machine learning and data-driven design to build a new simulation engine from the ground up. 32 33
XSOLLA PAY STATION Justin Berenbaum Blazej Zywiczynski ELEVATE Little Red Dog Games, Executive Producer Xsolla, VP Strategy & GM, Xsolla Funding Club y In the last decade, Błażej has YOUR PLAYERS’ y Justin Berenbaum, VP of Strategy managed to experience a variety and GM of Funding Club at Xsolla, of aspects of video game produc- CHECKOUT has over 25 years of strategic devel- tion. He’s led internal, external and opment experience in the games remote teams of different sizes as EXPERIENCE industry with Activision, 505 Games, a producer and as a creative. With hits such as This and Capcom, and was formerly on the Board of War of Mine, Frostpunk and Ori and the Will of the Directors for Global Game Jam and the International Wisps behind his belt and after a brief romance with Game Developers Association. Fun fact: Justin was publishing, he now provides production consulting also a hip-hop radio DJ. Reach more players worldwide services. Currently affiliated with Little Red Dog and securely accept global payment Games. Personal quote: “Making good shit and with streamlined user experience making bad shit takes roughly the same amount of across multiple platforms. Anna-Carolin Weber time and effort... So why waste that time making bad shit?” VIRTUAL REALITY DANCE PERFORMANCE – I SPY WITH MY LITTLE EYE, Artistic y DirectionAward-winning Scholar Tobias Kopka and Dancemaker Anna-Carolin Weber works at the interface of Curatomic / Reboot, Founder / Facilitator SATISFY MORE GAMERS, MAKE BUYING EASY theory and practice with Media y Tobias Kopka is a freelance Choreography as her main focus of Localized Payments Broader Reach Simplified Flow curator & facilitator, heading the interest. As a freelance choreographer she initiates 700+ methods Cash and credit options Intuitive, multi-platform program of leading events like performances that explore dance in its relation to in 20+ languages lets gamers for banked and unbanked UI and compatibility Ludicious, Reboot, Respawn, devcom Virtual Reality and digital media. Awards: “DIVR & Quo Vadis for more than 10 years. pay the way they want players worldwide with mobile wallets Science Award 2021 – Best Impact” and “AVril Gold During the pandemic he created the curators 2020” for Virtual Reality Moves. 2008-2020 Lecturer network Curatomic, which is helping event organiz- at Ruhr-University Bochum, at Cologne University for Music and Dance and at Cologne University for ers like gamescom, Reboot or gamesweekberlin with concept & program work. Pro-bono projects MINIMIZE EFFORT, MAXIMIZE REVENUE Media and Communication. 2014-2019 international are the European Game Showcase at GDC and research stays in Switzerland, the USA and Canada. #ArtOfCoding, which is bringing the Demoscene as first digital culture onto the lists of UNESCO intangi- ble cultural heritage, already successful in Germany, Accept Increase conversions Process Manage Martijn van Zwieten Poland, and Finland, with more countries to follow. payments in with customizable transactions and reconcile more places and adaptive user securely while you accounts martijnvanzwieten.com, Videogame Business and more ways interface stay compliant and get paid fast Consultant Hrvoje Kelemenić y Martijn is an independent busi- ness consultant to the creative and videogame industries. His Gamepires, Senior Programmer INCREASE SECURITY, REDUCE RISK y Hrvoje is a seasoned game main focus is on helping ambitious developer with over 10 years of leaders build better videogame industry experience. He has worked companies. He’s worked in the games industry in on several successful multiplat- various positions over 12+ years, ranging from PR form projects and both designed Airtight Encryption Merchant of Record 99.95% Uptime and marketing to bizdev and operations. As a con- and lead the development of several content Secure user and payment Offload all your global Ensure consistent, sultant, he combines this practical experience with expansions for the Starpoint Gemini franchise. At his MBA degree to help ambitious leaders overcome data with iron-clad fraud tax and compliance to us worldwide payment Gamepires, he’s currently leading their UI team as protection availability the challenges of running and growing a company they work on SCUM, known as an extremely ambi- in the videogames and interactive entertainment tious open world survival simulator and Croatia’s industries. fastest selling title. 34 START EARNING MORE NOW business@xsolla.com 35
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SPEAKERS REBOOT DEVELOP BLUE | 2022 Matt Charles Gearbox Publishing, VP of Product Development Jimmy Sieben y As the VP of PD at Gearbox Gearbox Publishing, Head of Technology Publishing responsible for the games portfolio, Matt carries on the mission y Jimmy Sieben is currently Head of trying to be the most develop- of Technology at Gearbox Publishing, ment-friendly publishing group in empowering developers to create inno- the world. Prior to Publishing, he spent 10 years as a vative console, PC, and mobile games. development-side producer on multiple Borderlands He has been with Gearbox for 18 years games. With over 15 years in the industry, Matt working on franchises including Halo, Brothers in Arms, spends every waking minute trying to make devel- Borderlands, and Homeworld. As a programmer and a opers & players happy with fun development cycles game maker for over 25 years, he has shipped more than & great games. 30 titles with combined unit sales of over 90 million. Jonas Antonsson Jeanette Bauer Raw Fury, Reality Distortionist Raw Fury, Event Manager y Founder of Raw Fury, industry old y Jeanette is a Stockholm based timer, mother of dragons, father of creative force, leading the event children, amateur hot air machine, strategy at indie (un) publisher Raw lover of potatoes and a little tea pot. Fury. Her passion for ART and cre- Okay. That last thing isn’t true. ative environments has been a driv- ing passion thru out her entire life and the motto which she lives by is simply put: “why not?”. With Robert Bäckström studies in market economy, law and art history with Aurora Punks, CEO a combined background from Ericsson, IBM, AIG, she joined the gaming industry in 2005 as a product y Robert Bäckström, Born 1976 in manager (Paradox Interactive). In addition to the Stockholm. Runs a vinyl record label current mission for Raw Fury, she is also a painter who issues classic d-beat HC punk, and runs an art gallery in Old Town Stockholm, Skrammel Records. Occasionally still Sweden (c/o Bauer Gallery). plays bass in a punk band. Loves to paint and play everything Warhammer. 2006 Took part in founding Fatshark where I worked as produc- er for 12 years. 2018 Joined Raw Fury to explore the Samuel Costello biz dev more - learned a lot about the very dynamic indie segment (West of Dead, Mosaic, Sable). 2019 Hiro Capital, Principal Started doing angel investments in game startups. y Samuel has spent 6 years as an 2020 Took part in founding Aurora Punks. Analyst working across M&A and Tech Production Functions. Working with multiple business units. Samuel Igor Simic also assisted in product develop- Demagog Studio, CEO ment, devising product strategies for entering new games markets and developing new products. As an y Igor is the creative director avid pc and console gamer and ex-hacker with deep and CEO of Demagog Studio, best technical experience ranging from Cloud Computing known for the award-winning to Game Engines, he has always been drawn to the game Golf Club: Wasteland and its technology that underpins and enables games. soundtrack Radio Nostalgia from Samuel focuses on the product and gameplay analy- Mars. Demagog Studio is expected to release two sis of Hiro’s investment strategy. new titles from the same universe, The Cub and Highwater. 38 39
JOIN US! CAREER JOIN THE GLOBAL RE.COM/ PHENOMENON! SOFTWA GIANTS- OM DEVELOPER. PUBLISHER. ATOR.C FA R M I N G E X P E R T S . S I M U L AT I O N S P E C I A L I S T S . E N G I N E C R E AT O R S . L G-SIMU We are GIANTS Software, known for the acclaimed Farming Simulator brand that sold over 30 million FARMIN copies worldwide. Check our vacancies and grow with us! giants-software.com /giants-software /giantssoftware ©2022 Published and developed by GIANTS Software GmbH. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software 40manufacturers, agricultural machinery, agricultural equipment, names, brands and associated imagery featured in this game in some cases include trademarks and/ GmbH. All /farmingsimulator /farmingsim /giants.farming.simulator 41 or copyrighted materials of their respective owners. The agricultural machines and equipment in this game may be different from the actual machines in shapes, colours and performance. All rights reserved. All other names, trademarks and logos are property of their respective owners.
SPEAKERS REBOOT DEVELOP BLUE | 2022 The GARAGE PARTY Ilari Kuittinen Housemarque, Studio Head Sponsored by Nanobit y As the co-founder of the oldest Finnish game studio, Ilari has run Housemarque for the past 27 years. Mikael Haveri Last year, the company released the Housemarque, Brand Director Sheraton garage award-winning PlayStation 5 exclu- sive Returnal and joined the PlayStation Studios. y Mikael is the Brand Director at 29th September @ 9 PM Housemarque. All the things outside of actual development still need to Reboot and Nanobit invite you to another awesome garage party in the undergrounds of the Hotel Sheraton! Join us for drinks and dance your way into the night! Piotr Bajraszewski be done and he is the proper the man for that job. As an all-rounder, 11 bit studios S.A., Business Development Lead he crashed E3 with Nex Machina and delivered *Every attendee badge comes with two drinks coupon for the party recent mega godzilla Returnal. He likes Tatra Tea and y Piotr is a Business Development talking about games and special projects. Lead at 11 bit studios, where he works for more than 5 years now. Amongst others he and his team are responsible for new business devel- Julian Mautner opment, sales management, partner relations and stillalive studios GmbH, CEO performance management. Prior to joining 11 bit he worked at CDP (CDP.pl) as a Project/Biz Dev Manager y Julian Mautner is founder and Manager. Before he joined Game Dev, he worked CEO of stillalive studios GmbH. at Deloitte Business Consulting for more than 3 Since 2010 he has built up an inter- years. He is an MBA Candidate and holds a Master of nationally recognized studio and a Economics degree from the University of Warsaw. team of talented experts focusing on cross-platform development of Simulation and Management games. Coming from a quantum Dimitrije Cvetković theory research background himself, the team has a strong tech knowhow and consists of ~70 team members distributed across 14 timezones. Stillalive Mad Head Games, Head of Audio studios is best known for their very successful Bus y A game audio developer with Simulator franchise as well as own IPs like Drone over a decade of experience in Swarm and Rescue HQ. creating and implementing sound and music for games. As Head of Audio at Mad Head Games, he facilitates various aspects of audio production for all Catalin Butnariu of the studio’s titles and works on empowering the Romanian Game Developers Association, inhouse audio team to achieve their best possible President results. y Catalin Butnariu is the President of RGDA (the Romanian Game Developers Association) and as such, Ivan Švarc is one of the most vocal supporters of the games sector in Romania. Gamepires d.o.o., Lead Animator He is also the Head of Corporate Development y Ivan is Lead animator in at Amber, a Romanian games company, and the Gamepires. Besides animation, he founder of Dev.Play Conference. His past roles is also senior 3d artist with over 20 include being General Manager at Carbon Incubator years of experience. and Division Director at Gameloft. 42 43
Charles Cecil Revolution Software, Founder & CEO y Charles Cecil, awarded ‘Industry Katerina Burbela Legend’ status by Develop, has been remote control productions GmbH, Business a key figure in video games develop- Development Manager ment for 40 years. In 1990 he founded Revolution, today one of the world’s y Katerina has started her journey leading adventure game companies which created the in gaming a bit more than 6 years Broken Sword and Beyond/Beneath a Steel Sky series. ago. With Business Development Charles has additionally designed titles as diverse as experience in outsourcing, publish- The Da Vinci Code for Sony Pictures and Doctor Who ing, now she is representing remote for the BBC for which he won a BAFTA award. In 2011 control productions (rcp family), biggest EU produc- Charles was awarded an MBE for services to the com- tion house of 13 indie game developers across 6 puter games industry, and in 2019 was awarded an countries. honorary Doctorate by the University of York. Patrick Sweeney Damir Halilovic Mad Head Games, Technical Director Interactive Entertainment Law Group, Attorney y One of the “founders” of the y Patrick Sweeney is the founder Bosnian game development indus- of the Interactive Entertainment try, Damir has been working in the Law Group. He is one of the leading industry for over a decade. After attorneys in the video game industry, working on several projects using having served both as in-house and Unreal Engine, he joined Mad Head Games where he external counsel to a variety of companies in his is now working as the technical director for one of career.In his 25 years in the games industry, Sweeney the studio’s upcoming titles, as well as helming the has negotiated an array of game development agree- Sarajevo studio as studio manager. ments for more than 1000 games and over 50 film, TV and comic licenses, and dozens of M&A/corporate investment deals. The firm has represents 400+ clients from over 30 different countries. Borys Trienin remote control productions GmbH, Business Development Manager Tomislav Gojević y Borys is working with the rcp Fury Studios, Head of studio family, representing a group of inde- pendent game development studios y Tomislav Gojević is the head of from Europe and beyond. Started the video game development studio working in the games industry 8 Fury Studios, from the Swedish indie years ago in the Ukrainian company SnoopGame QA publisher Raw Fury, with over 15 years with just 3 colleagues. He exited the company as a of experience in management and CEO with a team of 50 people in 2020 to join remote organization in the telecommunications and games control productions in Munich. Currently, there are industry. He works daily to improve the video games 15 studios across 4 countries in the rcp group with that Raw Fury publishes and to foster a human and more than 400 employees. With a passion for pre- professional approach to video game development. mium PC/Console games, Borys helps rcp teams to navigate the market and pitch projects to publishers worldwide. 44 45
Luka Naglić The BEACHSIDE PARTY Nanobit, Head of Growth y Luka is working in the mobile Sponsored by Games Revolted marketing industry for the past 3 Renaud Charpentier years. He started as a data analyst Tower Five, CEO & Game Director but soon specialized in marketing analytics and became the Head of Growth in Nanobit. His math and computer scientist y Renaud has been a video games creator for the last 25 years, serving Oleander Beach Bar background helps him exploit marketing data to its fullest, especially now in this fast-changing data as game designer & game direc- tor for companies like Ubisoft and 30th September @ 9 PM privacy world. Luka has managed marketing analyt- Sega before co-founding Tower Five Reboot and Games Revolted invite you yet again to a beautiful beachside bar for now a ics for initial launch of Tabou Stories®: Love Episodes, in 2017. He contributed to international licenses tradional night long entertainment and drinks at Oleander Beach Bar, near Astarea Hotel and Winked: Episodes of Romance titles. He is pas- like Rayman, Splinter Cell, Total War or XIII but sionate about data and mathematical marketing *Every attendee badge comes with two drinks coupon for the party also worked on Indie games like Lornsword. His models as well as using his gamer knowledge in his expertise and interest covers the wider definition day-to-day workload. of game design: from creative direction to player’s experience through the various tools and tech- niques to bring them to life. Nils Pihl Matterless, CEO y Nils Pihl is a behavioral engineer Tom Field and social transhumanist with a life- Rebellion, Design lead long interest in memetics; the study of how information and ideas spread y Tom Field is a lead designer and become viral. A founder of two working at Rebellion Studios, one startups, Nils is the CEO of both of Auki Labs, build- of the UK’s leading entertainment ing a decentralized protocol for collaborative spatial studios across film, TV, and games. computing, and Matterless, creating genre-defining His early work includes design on experiences in shared augmented reality. Nils is also the hit game Zombie Army 4 and as a lead designer a Warhammer 40k nerd and will challenge you to on Sniper Elite 5. Find out more about Rebellion at battle with his finely painted Space Wolves army. Rebellion.com. Rami Ismail Dominik Šafarić Rami Ismail, Rami Ismail Nanobit, Project and Manager y Rami Ismail is a Dutch-Egyptian industry ambassador & independent y Dominik is a Project Manager games developer with over 20 titles at Nanobit. He is responsible for across PC, console, web, and mobile. managing external partnerships His development of tools like the and business development activi- industry-standard dopresskit.com, his prolific & ties, including the collaboration popular public speaking, and highly-regarded con- with Netflix and Facebook. He gained his Master of sultancy and insights have helped shape industry Science (MSc) in Software Engineering degree at the opportunities for game communities & independent Faculty of Science at the University of Amsterdam, game developers of any kind, in any situation, and the Netherlands. He is the author of a few scientific anywhere. research papers conducted in collaboration with the Technical University Delft. 46 47
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