2022 CONFERENCE BOOKLET - Reboot Develop Blue

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2022 CONFERENCE BOOKLET - Reboot Develop Blue
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                         2022
    29th Sep - 1st Oct   CONFERENCE BOOKLET

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2022 CONFERENCE BOOKLET - Reboot Develop Blue
A WORLD OF POSSIBILITIES
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         Find out more at unrealengine.com/games                   3
2022 CONFERENCE BOOKLET - Reboot Develop Blue
PROUD PARTNERS:
                                                                                            INTRO                REBOOT DEVELOP BLUE | 2022

                                                     y Back into the light
                                                     It has been way too long, three and a half        iconic return of Reboot Develop in its well-
                                                     years, since the last moment the worldwide        known glorious form!
                                                     games industry gathered at one of the most
                                                                                                       Welcome back to Dubrovnik dear games
                                                     unique and truly beautiful locations in the
                                                                                                       industry friends, we cannot wait to tell you
                                                     world, the breath-taking historical city of
                                                                                                       more about our insanely ambitious plans
                                                     Dubrovnik.
                                                                                                       for Reboot Develop conferences in the very
                                                     As most of you are aware, those years were        near future.
                                                     incredibly challenging for all of us at Reboot,
                                                                                                       We do promise that we will make sure to
                                                     almost at the same level as they were for
                                                                                                       stick around whatever this weird universe
                                                     the rest of the world (a few devastating
                                                                                                       we all currently live in decides to throw
                                                     earthquakes and similar mind bending,
                                                                                                       our way. In the end, it does seem that
                                                     unexpected interventions from the universe
                                                                                                       we are always outnumbered... but never
                                                     made sure that we were playing our game
                                                                                                       outgunned!
                                                     at level+). Thanks to the insane passion of
                                                     the tiny but indestructible Reboot team and
                                                     incredible support given by dear friends          _Damir Durovic (damir@reboot.hr)
                                                     from the worldwide games industry we did          CEO
                                                     push through to be able to welcome you at         Reboot
                                                     this in more ways than one special, even

    PATRONS OF FINE DIGITAL ART AND ENTERTAINMENT:                         PATRONS OF FINE DIGITAL ART AND ENTERTAINMENT:

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2022 CONFERENCE BOOKLET - Reboot Develop Blue
SPEAKERS                    REBOOT DEVELOP BLUE | 2022
                                                                          Reboot Develop through half a decade of it’s existence has become a synonym for outstanding, best
                                                                          in its class speaker lineups, gathering some of the finest worldwide games industry creators and
                                                                          developers, including not just industry legends but also indie developer superstars as well as AAA
                                                                          studio heads and leads. This year Reboot Develop is going to host 100+ great speakers.
                                                                          *arranged in order of the submissions

attract mode is a boutique digital marketing agency tailored to the
                                                                                                                                         Nika Nour
                                                                           Peter Nagy                                                   Genvid Entertainment, Head of Partnerships
needs of the video games industry and equipped with experienced           Tristone, CEO and Creative Director
                                                                                                                                                         y Nika joined Genvid in 2021 to man-
manpower. We unite our love for games with our passion for marketing.                     y Peter Nagy has been involved in                              age relationships with game developers,
                                                                                          game development for more than                                 publishers, platforms and IP holders,
We develop impactful marketing strategies and enhance performance                         20 years. He has unparalleled and                              focused on producing and publishing
                                                                                          diverse industry experience and has                            massive interactive live events (MILEs).
based marketing with creative excellence to deliver outstanding results                   worked with some of the world’s               Nika spent more than a decade building coalitions and
                                                                          most renowned companies. Besides his creative                 programs for leading internet and video game com-
for our clients.                                                          and teamleading skills at Games Farm and produc-              panies. As the former Executive Director for the IGDA
                                                                          tion company Grindstone, he recently established              Foundation, she developed diversity, equity, and inclusion
                                                                          premium game development club Tristone to boost               efforts for underrepresented game creators. Previously
                   •   Marketing Consulting                               the Slovakian game development ecosystem. He is
                                                                          one of the founding members of Slovakian Game
                                                                                                                                        the ESA’s Head of Public Affairs, she took a leading role
                                                                                                                                        in messaging, consumer outreach, and corporate social
                   •   Performance Marketing                              Developers Association. Peter is a speaker at many            responsibility.
                                                                          events and is one of the key figures in the Slovakian
                   •   Media Planning & Buying                            game development industry.
                                                                                                                                         Doug North Cook
                   •   Creative Services                                   Jörg Tittel                                                  Robot Teddy, Head of VR Fund

                   •   Social Media Management                            Oiffy, Director                                                               y Doug is a designer, professor, and
                                                                                                                                                        researcher focused on immersive experi-
                                                                                           y Jörg is a writer, director and
                   •   Influencer Marketing                                                 producer of films, plays and games.
                                                                                                                                                        ence design. He was the founding facul-
                                                                                                                                                        ty for the Immersive Media programs at
                                                                                           Projects include graphic novel Ricky                         Chatham University, lead instructor for
                                                                                           Rouse Has a Gun (now being turned
           Get in touch with our business development manager                              into a movie and game) and sci-fi
                                                                                                                                        the Immersive Design Residencies at Fallingwater, and
                                                                                                                                        is currently Head of VR Fund at Robot Teddy (the team
            and find out how we can enhance your marketing.                drama The White King starring Jonathan Pryce. He’s            working with Among Us VR, Ziggys Cosmic Adventure,
                                                                          currently producing painted animation A Winter’s              The Last Clockwinder, No More Rainbows, and oth-
                                                                          Journey starring John Malkovich, the first feature to         ers). His upcoming book, Human Spatial Computing,
                                                                          use Media Molecule’s Dreams to design and build its           co-authored with NYU Professor Regine Gilbert, will be
                         mirko@attractmode.de
                                                                          sets. The Last Worker, the only game selected for the         published by Oxford University Press in late 2023.
                                                                          78th Venice Film Festival, is his first collaboration with
                                                                          VR pioneers Wolf & Wood. The game is coming to PC
                                                                          this October, followed by consoles and VR platforms.          Ljubica Garic
                                                                                                                                       8Bit, Senior Recruiter
                                                                           François Alliot                                                             y Ljubica Garic works in 8Bit as a
                                                                          Nerial, Game Developer                                                       Senior Recruiter. She has four years of
                                                                                                                                                       experience in the field. Her specializa-
                                                                                            y Francois Alliot is the founder of                        tions are Art, Animation, and Game
                                                                                            Nerial, the studio behind the Reigns                       design Roles. She uses her expertise to
                                                                                            series of games and more recently          find the best possible jobs for the game developers.
                                                                                            Card Shark. He is a game developer,        She comes with journalism, event management, and
                             attractmode.de                                                 writer and game designer.                  tech entrepreneurship background.
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2022 CONFERENCE BOOKLET - Reboot Develop Blue
Rod Stafford                                             Johanna Pirker
Kythera AI, Head of Business Development                 Lab Director
                y Rod is an experienced business                         y Dr. Johanna Pirker is a com-
                leader and technology evangelist                         puter scientist leading the Game
                with a specialism in large scale simu-                   Lab Graz focusing on game and VR
                lation. At Kythera AI Rod is working                     development, research, and educa-
                with leading studios and publishers                      tion and is an active and strong
to push the boundaries of what is possible in both       voice of the local dev community. In 2011/12 she
the scale and complexity of AI in games and adjacent     started researching and developing VR experi-
entertainments, with a view to making transportable      ences at Massachusetts Institute of Technology. At
AI behaviour key to the evolution of a compelling        the moment, she is Prof. for game development at
metaverse experience.                                    the Graz University of Technology and researches
                                                         games with a focus on AI, HCI, data analysis, and

 Kate Edwards                                            VR technologies. Johanna was listed on the Forbes
                                                         30 Under 30 list of science professionals for her
Geogrify / SetJetters. CEO / CXO & Co-Founder            innovations in immersive technologies.

                  y Kate Edwards is an award win-
                  ning 28+ year veteran of the game
                  industry, and the CEO and principal
                                                          Ivan Krechnak
                  consultant of Geogrify, a consul-      PowerPlay Studio, CEO
                  tancy which innovated content
culturalization, as well as the CXO and Co-Founder                        y Originally a doctor of medicine,
of SetJetters, a film tourism app. She is also the                        Ivan Krechnak has been involved in
former Executive Director of the International                            the game industry since 2003. His
Game Developers Association (IGDA) and the                                specialization is game design and
Global Game Jam. In addition to serving in several                        gamer´s psychology. He founded
advisory roles, she is a geographer, writer, and cor-    PowerPlay Studio in 2007, a company primar-
porate strategist. In 2021, she was included in the      ily focused on developing online sports games.
Forbes’ “50 Over 50” Vision List and was inducted        PowerPlay Studio has released 18 games played by
into the Women in Games Hall of Fame.                    over 22 million players worldwide. Among other
                                                         things, PowerPlay Studio is actively involved in the
                                                         promotion of sports and supports talented ath-
 Darcy W Smith                                           letes. The studio earned the Deloitte Technology
                                                         Fast 50 in Central Europe award in 2014 as the
Studio Folly, Co-founder & Game Director                 fastest-growing tech company in Slovakia.

                y Darcy is a game director and
                designer that specialises in games        Cassia Curran                                         Achieving Wonder Together
                that make you think. He is most
                known for his seven years at             Curran Games Agency, Founder
                Melbourne’s own League of Geeks
                                                                        y Cassia Curran (she/they) is the       Built on creativity and imagination, Sumo Group is home
(LoG) as project lead for Armello, one of Australia’s
most compelling new game IPs. After a decade
                                                                        founder of Curran Games Agency,         to award-winning studios in the UK, Europe, India, and
in the industry Darcy has made a variety of weird
                                                                        a business consulting agency for        Canada - developing, designing, and publishing some of
                                                                        indie game developers. Cassia           the biggest projects in the games and entertainment
and wonderful digital content around videogames
                                                                        is also an active angel investor
and TTRPGs, and is now the co-founder of his own                                                                industries today.
                                                         and advisor at multiple game investment funds.
game development company, Studio Folly. Darcy
is committed to making atypical games for people
                                                         She previously was the CEO of WINGS, Head of           Discover more at sumogroupltd.com
                                                         Business Development at Jagex and worked in
to love, and Studio Folly’s debut title is just around
                                                         business development and investor relations at
the corner.
                                                         NetEase in China.
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2022 CONFERENCE BOOKLET - Reboot Develop Blue
SPEAKERS                REBOOT DEVELOP BLUE | 2022
      Marek Rosa
     Keen Software House & GoodAI, CEO, Founder

                        y Marek Rosa is the CEO of
                                                                 Tadej Gregorcic
                        GoodAI, a general artificial intel-     coherence, CTO / Co-Founder
                        ligence R&D company, and the CEO
                        of Keen Software House, an inde-                        y Tadej is co-founder and CTO
                        pendent game development stu-                           at coherence, a company that
     dio best known for its best-seller Space Engineers                         gives everyone the power to build
     (4 million copies sold). Marek has been interested                         and run multiplayer games and
     in artificial intelligence since childhood. He started                     virtual worlds. He’s been in games
     his career as a programmer but later transitioned          and high-tech for over 20 years and built global
     to a leadership role. After the success of the Keen        projects with the likes of Supercell, adidas, LG
     Software House titles, Marek was able to person-           and NBCUniversal. After developing a knack for
     ally fund GoodAI, his new general AI research com-         computer graphics and engine coding through
     pany building human-level artificial intelligence,         the European demoscene in the 90’s, he started
     with a $10M investment.                                    several companies, including Motiviti, a digital
                                                                production and games studio in Slovenia. He lives
                                                                in Sweden, loves sauna, reads sci-fi and is making
                                                                the adventure game Elroy and the Aliens in his
      Ivan Trančík                                              free time.
     SuperScale, CEO & Founder
                     y Entrepreneur, game growth-
                     hacker and gamer. After co-founding
                                                                 Daniel Mullins
                     an e-commerce real-time analytics          Daniel Mullins Games, Indie Developer
                     platform which became Exponea
                                                                                 y After a few years of working
                     (acquired by Bloomreach in 2021),
                                                                                 in the Vancouver games industry
     in 2016 Ivan founded SuperScale - a technol-
                                                                                 as a programmer, Daniel Mullins
     ogy growth platform for mobile and NFT games.
                                                                                 achieved indie success with his
     SuperScale has been one of the fastest growing
                                                                                 2016 hit “Pony Island”. During the
     startups in CE region and is now present in the UK
                                                                following 6 years he released both “The Hex” and
     and in the US.
                                                                “Inscryption”, bringing Pony Island’s eclectic genre
                                                                mixing into more substantial and ambitious titles.
                                                                He is a lover of game jams, which have served as
      Tomislav Jurić                                            inspiration for his larger projects.

     Bongfish GmbH, Art Director
                      y Tomislav joined Bongfish in 2016
                      first as a 2D Artist and Animator until
                                                                 Adam Sawicki
                      he later moved on to Art Direction.       AMD, Developer Technology Engineer
                      Before entering Game Development,                         y Adam Sawicki is a Senior
                      he worked on art and graphic design                       Member of Technical Staff /
     for influencers as well as companies, and practiced                        Developer Technology Engineer at
     his craft by inserting his own art in existing games.                      AMD where he focuses on help-
     Using this method gave Tomislav the chance to                              ing game developers to utilize
     learn and grow as an artist. He focused his first few      AMD GPUs efficiently. Previously, he worked on
     years in Game Development mainly on innovating             games and game engines, digital satellite televi-
     the beloved art style of the Smurf’s IP. The focal         sion, graphics drivers, shader compiler and other
     points of his day-to-day work now are concept art          aspects of computer graphics. He holds a master
     for new as well as existing IPs and overseeing art         degree in computer science.
     production.

10                                                                                                                 11
2022 CONFERENCE BOOKLET - Reboot Develop Blue
IT’S
     ABOUT
     VIDEO
     GAMES.

12            13
2022 CONFERENCE BOOKLET - Reboot Develop Blue
SPEAKERS                                     REBOOT DEVELOP | 2022
                                                       Nina Adams
 Dr Blay Whitby                                       Auroch Digital, Operations Director
                                                                       y Nina has had an eclectic and
University of Sussex, Lecturer
                                                                       varied career path. From circus
                y Dr. Blay Whitby is a philosopher
                and ethicist concerned with the
                                                                       performer to Operations Director,
                                                                       and everything in-between. Nina                                                                                                          Powerhouse Performance
                                                                       joined Auroch Digital in 2015 as                                                                                                         From fluid gaming to major levels of performance,
                social impacts of new and emerg-                                                                                                                                                                AMD Ryzen™ processors and AMD Radeon™ graphics
                ing technologies. His publications    the Office Manager and has worked across finance,
                                                                                                                                                                                                                enhance the gaming experience.
                include Do you want a robot lover?,   business development, HR and production, work-
On Computable Morality, and Sometimes it’s hard       ing her way up to Operations Director. Nina has
to be a robot. He has published three books on        worked alongside Tom Rawlings to pitch, sign and
the impacts of AI.Dr. Whitby is a member of the       develop great games, including the digital adapta-
Ethics Group of BCS, The Chartered Institute of IT    tion of Steve Jackson’s Ogre, Achtung! Cthulhu
and an ethical advisor to The Royal Academy of        Tactics, their own IP. In 2021 Nina was an integral
Engineering and an ethics expert for the EU.Dr.       part of Auroch’s acquisition by the Sumo Group,
Whitby currently lectures at Imperial College, The    further extending her knowledge of the industry.
Technical University of Vienna, Sussex University,
and Brighton and Sussex Medical School.

                                                       Mattias Liljeson
 Panos Karabelas                                      AMD, Developer Technology Engineer                                                                         EMPOWER YOUR DEVELOPMENT
AMD, Developer Technology Engineer                                    y Mattias works as a GPU devel-
                                                                      oper technology engineer at AMD,
                y Panos Karabelas is a Member                         where he helps game developers
                of Technical Staff / Developer                        make the most out of AMD hard-
                Technology Engineer at AMD,                           ware.
                one of his responsibilities is to
                help developers get the most
out of Unreal Engine and AMD GPUs. He previ-                                                                  AMD Radeon™ Graphics                             AMD Ryzen™ Processors                           Harness GPUOpen                               Unleash FSR 2
ously worked on racing games as well as some VR
games. He is a fan of open-source development          Pawel Rohleder                                         AMD Radeon™ RX 6000 Series
                                                                                                              graphics cards are engineered to
                                                                                                                                                               Whether you are gaming or
                                                                                                                                                               creating, AMD Ryzen™ 7000 Series
                                                                                                                                                                                                               Let’s build everything with AMD
                                                                                                                                                                                                               GPUOpen. Visit GPUOpen.com
                                                                                                                                                                                                                                                             Maximize gaming performance
                                                                                                                                                                                                                                                             with     AMD’s      open      source
and has been working on his own engine for the                                                                deliver serious levels of gaming                 processors and series desktop
                                                      PixelAnt Games, Co-founder / Studio Director            performance,        mind-blowing                                                                 to learn more.                                solution:     AMD       FidelityFX™
past 8 years.                                                                                                                                                  processors offer the one thing
                                                                                                              visuals, and comes with features to              everyone needs – ultimate                                                                     Super Resolution 2 technology.
                                                                       y People-oriented game indus-          enhance any gaming experience for
                                                                                                                                                               performance.
                                                                                                              all gamers.
                                                                       try professional with a software
                                                                       engineering background. Currently
 Dihara Wijetunga                                                      leading PixelAnt Games studio.
                                                                       Participated in a number of AAA
AMD, Senior Software Engineer                         titles from start to finish (e.g. Dying Light, Dying
                                                      Light 2, Dead Island, Call of Juarez series, and more         AMD Ryzen™ 7000 Series Processors
                y Dihara Wijetunga is a Senior        - during 14 years at Techland). Regularly invited             At Computex 2022, AMD shared more details about the upcoming AMD
                Software Engineer within              and highly experienced speaker at 60+ gaming                  Ryzen™ 7000 Series processors built with 5nm process technology and the
                AMD’s Game Engineering Core           and technology conferences. Loves new chal-                   new AMD Socket AM5 platform. The Ryzen™ 7000 Series processor launches
                Technology Group, where he works                                                                    on September 27th, 2022.
                                                      lenges and taking on “the impossible”. 20+ years
                on rendering technologies for AMD     in gaming showed me the importance of values-
GPUs and other partner ecosystems. Initially com-     based company culture. In PixelAnt Games we are
ing from a mobile graphics background, he now         on the quest to bring fun back into gamedev.
focuses on areas such as upscaling, real-time ray
tracing, denoising and optimisation.

                                                                                                              ©2022 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD FidelityFX Super Resolution, Radeon, Ryzen and combinations thereof, are trademarks of Advanced Micro
14                                                                                                            Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.                              15
2022 CONFERENCE BOOKLET - Reboot Develop Blue
SPEAKERS                     REBOOT DEVELOP | 2015
 Frederick Raynal
Ludoïd, Games and Electronic Toys Maker
                                                          Jack Attridge
                                                         Flavourworks, Creative Director/Founder
              y Born in 1966, Video games
              creator and programmer since the                           y Building on a career across both
              80’s. Main titles: PopCorn PC 1988,                        film and games, Jack co-founded
              Alone in the dark PC 1992, Little Big                      Flavourworks with the goal of mar-
              Adventure PC 1994, Toy Commander                           rying the two mediums together
Dreamcast 1999. Electronic toys and industrial                           to an unprecedented degree. Using
machines conception, prototyping and program-            breakthrough in-house tactile video technology,
ming since 2000.                                         and pioneering ludonarrative craft, the 25-strong,
                                                         multi-disciplinary studio aims to revolutionise the
                                                         space between film and games. Since Flavourworks’
                                                         inception, Jack has acted as Creative Director across
 Damir Slogar                                            ERICA, HUSH, and now CUTTLEFISH, with more
                                                         innovative projects in development.
Q4 Capital, President

                 y With over 35 years in the
                 industry and credited for over 100
                 games across 20 different platforms,     James Schall
                 Damir experienced the video game        Secret Mode, Director of Publishing
                 industry through and through. Born
in Croatia, he started his career in the mid 80’s as                     y James is a 30 year veteran of          OUR SERVICES
a programmer creating games for the MSX and                              the videogames industry, 8 year
Amiga. The next couple of years, he spent produc-                        spell with Amazon at the turn of
ing and hosting a live video game TV show. In 1995,                      the century followed by a 13 year
he founded a video game magazine Pixel. Next                             stint at SEGA where James was Vice
4 years, he spent as a lead programmer in Digital        President of Global Digital Business. James left
Illusions. In 2002, he started Big Blue Bubble, which    SEGA to join Sumo Group and set up Secret Mode
became one of the best known studios in North            in November 2020. Secret Mode is a publishing
America. He sold the company in 2020.                    division within Sumo servicing indie and internal
                                                         projects from within the group.

 Georg Hobmeier                                                                                                  Representation               Publishing Services                         Consulting                     Investment Services
Causa Creations, Creative Director
                                                          Martin Stig Andersen                                   Managing sales efforts and   Providing comprehensive                     Industry guidance and          Securing and sourcing game
                                                                                                                 securing deals               solutions for self-publishing               investment data to build and   industry investment
                                                         Composer, Game Audio Specialist                                                                                                  execute on your plans
                 y Georg Hobmeier, born and bred
                 in the Tyrolean Alps, is a writer and                  y After creating the audio for
                 game designer. After a decade of                       LIMBO and INSIDE, Martin went on
                 developing art that was interfacing                    to focus on interactive composition,
                 dance, theatre, and technology, he                     scoring titles such as “Wolfenstein
turned his attention to the development of games.                       II: The New Colossus”, “Control”
                                                                                                                                                                    DDM Games                   QUARTERLY
In 2014 he founded Causa Creations, a studio dedi-       and “Back 4 Blood”. He was involved as ambient                                                             Investment Review            REPORTS
cated to social awareness games and interactive          music designer on “Shadow of the Tomb Raider”,                                                             SINGLE USER LICENSE

experiences. Recent projects include the award           and has recently remastered the audio for the
winning cooperation with the UNHCR Path Out, the         upcoming “Braid, Anniversary Edition”. Influenced
Kickstarter card game sensation Sefirot and Rising       by a background in electroacoustic composition,
Tide, a climate chance XR game for schools that is       Martin’s work has earned him several international
currently in development.                                awards including two D.I.C.E. awards for Original
                                                         Composition and Sound Design respectively and a                                      Game Industry Investment Data
                                                         Game Developers Choice Award for Best Audio.                                                 Providing detailed, qualified information companies and
                                                                                                                                                      investors need to drive their businesses.
16                                                                                                                                                                                                                                      17

                                                                                                                 www.ddmagency.com
2022 CONFERENCE BOOKLET - Reboot Develop Blue
18   19
Uros Obradovic
Playstudios, Art Director
                                                          Lucas Pessoa de Freitas
                 y Uros is working as video game
                                                         Robot Teddy, Business Developer
                 designer on different platforms
                 for more then 10 yrs. Today he is                       y Lucas is a Business Developer
                 leading a skilful band of artists in                    currently working at Robot Teddy
                 Playstudios bringing slot games to                      supporting several indie develop-
another level. In free time he is reading, sculpting,                    ers with their ongoing projects.
writing and drawing a lot.                                               Before, he has worked for Brazilian
                                                         and international companies, such as Hermit Crab,
                                                         Game Jam+, and Zplay, while doing a lot of Dev
                                                         Relations and internal operations work. He has a
 Patrice Desilets                                        Narrative Design and academic background and
                                                         has been helping local studios from the Brazilian
Panache Digital Games, President and Creative
                                                         dev community since he joined the industry.
Director

                 y Patrice now cumulates 25 years
                 in the games industry and has
                 been recognized over the years for       Dino Patti
                 his audacity and thinking outside
                                                         coherence, CEO and Founder
                 the box. With a background in
theater, improvisation and cinema, he gets his                            y With 20 years of professional
creative inspiration in all sorts of art forms as well                    experience in the games industry
as in history. Most known for his work on Prince of                       Dino Patti, has made a name for
Persia: The Sands of Time and as the original cre-                        himself. Most notably he is known
ative director behind the global success franchise                        for his role in co-founding, scaling
Assassin’s Creed, Patrice decided to found his own       and running Playdead as CEO for almost 10 years.
studio in 2014 in order to have complete creative        Dino has had an advising role in several game
freedom and create new and original IPs such as          and game related companies including the GDC
Ancestors: The Humankind Odyssey.                        Europe Advisory Board. In 2017 Dino founded
                                                         JUMPSHIP with Chris Olsen, where the promising
                                                         title “Somerville” is brought to life and in 2019 he
                                                         launched coherence – an open, accessible and
 Adam Boyes                                              lightning-fast platform for building scalable and
                                                         persistent worlds.
Iron Galaxy Studios, Co-CEO

                y Adam Boyes is responsible for
                the Company’s overall strategic
                vision and core partnerships.             Dean Woodward
                Prior to this role, Boyes was Vice
                                                         Beethoven & Dinosaur, Producer
                President of Third Party Relations
& Developer Technology Group at Sony                                      y A Producer hailing from
Interactive Entertainment America where he over-                          Melbourne, Australia, Woody
saw Publisher & Developer Relations, Portfolio                            worked at League of Geeks on
Strategy, Financial Strategy, Partner Alliance,                           Armello for 6+ years and more
Technical Account Management, Developer                                   recently won a BAFTA for his work
Technology Group and the 3rd Party Production            on The Artful Escape at Beethoven & Dinosaur.
team - driving them to record revenue and profit-        Uncovering the hidden mystical art of produc-
ability numbers consistently year over year.             tion is one of his pursuits, along with making rad
                                                         games with rad people in ways that aren’t lame.

20                                                                                                               21
SPEAKERS               REBOOT DEVELOP BLUE | 2022

      Alastair Hebson                                          Dan Da Rocha
     SUPERHOT, Head of Business & Publishing                  Jaw Drop Games, Studio Head
                       y I’ve been creating video games                       y Dan started out in the games
                       for 15+ years. Once upon a time I                      industry straight from University
                       was a AAA games designer. Now                          with indie game, Q.U.B.E. 12 years
                       help studios and publishers with                       and 50 awards/nominations
                       all things commercial and business                     later, he has shipped a variety of
     related. Indie friendly. Occasional consultant.          games. In 2020, Dan co-founded and scaled up
                                                              Double-A game studio, Jaw Drop Games, to 50+
                                                              staff and is working on multiple titles, Gun Jam and
      Julia Kenny                                             Deathground. In 2022, he sold his previous com-
                                                              pany to publisher, Curve Games. He has also been
     Thunderful, Head of Scouting                             included in the Forbes “30 Under 30” and GI.biz “Top
                                                              100” lists.
                      y With a background in publish-
                      ing and investment, Julia has
                      worked at companies both in the
                      UK and abroad. She has been driv-
                                                               Anna Hollinrake
                      en by identifying strong potential      Freelance, Art Director
     in development teams and projects and working
     towards releasing new and relevant games for                              y Anna Hollinrake is an award
     communities to enjoy. Relationships and authen-                           winning art director, illustrator,
     ticity are top priority for her. When things get busy,                    and BAFTA Breakthrough Brit. Most
     she tries to remember that being kind, engaged                            recently the Creative Services Art
     and enjoying yourself are the most important                              Lead for Fall Guys at Mediatonic
     things, the rest will follow.                            in the lead up to its highly successful ‘Free for
                                                              All’ launch, she has worked on game IPs such as
                                                              Adventure Time: Pirates of the Enchiridion, and
                                                              Magic: Duels, as well as indie projects such as Lola
      Fawzi Mesmar                                            and the Giant. Her work also extends to animation,
                                                              having art directed the 2D animated show Love
     Ubisoft, VP Editorial
                                                              Monster for the BBC.
                      y Fawzi Mesmar is an award win-
                      ning Game designer, leader, author
                      and public speaker that has been in
                      the gaming industry for almost two
                                                               Ste Curran
                      decades in a career that spanned the    Independent, Creative Director
     middle east, New Zealand, Japan and Europe work-
     ing for companies such as Ubisoft, EA, Activision                         y Ste Curran is a game designer
     Blizzard, Gameloft and Atlus to name a few. He has                        and creative director from London,
     worked on over 20 titles that have been enjoyed by                        England. As well as working on
     millions of players worldwide including entries in                        games that he probably can’t
     Battlefield, Persona and Others. He is also the author                    talk about right now he hosts the
     of “Al-Khallab in the art of game design” the first      world’s longest running gaming radio show, One
     Arabic language text book on game design.                Life Left, and runs Maraoke, a night of pop songs
                                                              rewritten about videogames. His monologues
                                                              about game design and culture have been vari-
                                                              ously described as “life-changing” and “an hour of
                                                              nothing”.
22                                                                                                               23
Ari Arnbjörnsson
 Dan Pearson                                             Epic Games, Evangelist
Genvid, Product Marketing Manager
                                                                        y Ari Arnbjörnsson is an Unreal

                                                                                                                            &
                y After over a decade in indus-                         Engine Evangelist at Epic Games.

                                                                                                                        IE
                try journalism at Eurogamer and                         He has 15 years of varied games

                                                                                                                     IND
                GamesIndustry.biz, and five years                       industry experience ranging from
                working in BD and marketing since,                      social, web and mobile games
                I have just about begun to under-        to console games. His latest work before join-
stand the ever evolving wonders of the games             ing Epic Games was as a lead programmer on
industry. I’m very lucky to be working for a company

                                                                                                                              S
                                                         Housemarque’s BAFTA-winning Returnal for
on the forefront of entertainment innovation, allow-

                                                                                                                             D
                                                         PlayStation 5.

                                                                                                                           R
ing me to continue to grow that understanding.

 Callum Underwood
                                                          Mikhail Golub

                                                                                                                    O AW  A
                                                                                                                   R
                                                         Outfit7, Senior Software Engineer

                                                                                                                  E
IndieBI, Co-founder

                                                                                                                 H
                                                                          y Mikhail Golub’s worked in
                y Callum is the co-founder and CSO                        web development, mobile native
                of IndieBI, a platform that allows                        development and now, in his
                developers to automatically track                         current role as Senior Software
                and benchmark all of their games                          Engineer at Outfit7, mobile game
                sales. Callum recently left Robot        development. Recently, he’s worked on some of
Teddy, after being acquired by Thunderful in 2021,       Outfit7’s flagship titles like My Talking Tom Friends
and has previously worked for Kowloon Nights, Raw        and Talking Tom Hero Dash, and his current focus
Fury, and Oculus as a scout, and managed business        is on tech R&D and performance optimizations.
for Among Us, Gang Beasts, and SUPERHOT. He is           With 10+ programming languages under his belt
                                                         and a 10+ year history with Unity, his passion for
                                                                                                                       SATURDAY
committed to supporting independent develop-
ers around the world, and promoting excellence in
games.
                                                         computers is going strong. He’s passionate about
                                                         studying low-level details of how they work, and
                                                                                                                      17:30 - 18:00
                                                         figuring out how to make them work faster.
                                                                                                                    BONGFISH STAGE
 Tamara Milenković                                        Ville Rauma
Outfit7, Principal HR Partner & Talent                   Fingersoft, COO
Acquisition Lead
                                                                           y Ville Rauma is a Finnish game
                y Tamara Milenković is a firm                              industry veteran with over 15 years
                believer in creating safe, healthy,                        of experience. Some of his more
                productive, and creative work envi-                        notable achievements include
                ronments for people in the gaming                          taking part in development of
                industry. Years of frontline game pro-   mega hits Hill Climb Racing, Hill Climb Racing 2
duction experience as a Game Artist and Producer         and founding the Fingersoft Liveops Team which
have given her unique insights and expertise that        has been instrumental to Fingersoft’s success.
she uses to craft her trailblazing approaches on         Currently Ville’s focus is in helping game teams
                                                                                                                               powered by
how to build, develop, support, and grow multidis-       succeed by building a healthy game development
ciplinary teams. Whether she’s promoting eSports         ecosystem where new ideas are constantly tested,
culture, doing SFX makeup for zombie walks, or           most promising concepts end up in full production
coaching people and teams, Tamara uses a people-         and where everyone has continuous opportuni-
first approach to enable others to do their best.        ties to contribute, learn and grow. He calls it “The
                                                         Funnel”.
24                                                                                                                                          25
CRAFT INCREDIBLE GAMES
     Bongfish was founded in 2006 in Graz, Austria. The goal for
     our gaming studio was simple: craft incredible games that
     combine state-of-the-art technology with deep gameplay.

     We create and cooperate on games that are played by
     millions of fans worldwide - including top titles such as the
     acclaimed Stoked series, unique racing-shooter hybrid
     Harm’s Way and the classic Motocross Madness. Our focus on
     Co-Development helped to create the cutting-edge Microsoft
     Flight Simulator, together with Wargaming we created the
     community’s most-liked World of Tanks game mode and took
     creative ownership of the captivating Star Stable Horses and
     whimsical Smurfs’ Village. Our high-tech approach to Game
     Development and 15+ years of experience in the field have
     provided us with the tools to create fun and refined
     titles for console, mobile and PC platforms, and gave us the
     opportunity to work with some of the top game publishers in the
     industry.

                  JOIN US!
                  BONGFISH.COM/JOBS

26                                                                     27
SPEAKERS                REBOOT DEVELOP BLUE | 2022
                                              Dan Luffey
                                             Freelance, Translator
                                                                                                      Ciaran Deasy
                                                             y Over his 15 years in the game
                                                             industry, Dan has managed localiza-     Housemarque, Senior Gameplay Programmer
                                                             tion projects for over 20 indie games                   y Ciaran graduated as a
                                                             and personally translated many                          Computer Scientist in 2014 and
                                                             more. Aside from translation work,                      entered the industry as a gameplay
                                             he has interpreted for Japanese speakers at events                      programmer. He worked for four
                                             around the world and worked closely with different                      years on LEGO Worlds juggling vox-
                                             Japanese development studios. Currently his main        els, and then joined Housemarque in 2018 to work
                                             focus is scenario writing.                              on gameplay systems and AI for Returnal.

                                              Hidetaka “SWERY” Suehiro                                Pedro Ramos
                                             White Owls Inc., President and CEO                      Outfit7, Senior Data Scientist
                                                             y Game director, writer, novel-                         y From his academic background
                                                             ist, and drinker. President of the                      in math and economics, to his role
                                                             Japanese video game developer                           as a Senior Data Scientist at Outfit7,
                                                             White Owls Inc. He has been involved                    Pedro Ramos has always had a way
                                                             in game production since 1996                           with numbers. Passionate about
                                             and has created numerous games. His represen-           core game analytics, he’s been a bridge between
                                             tative work, “The MISSING: j.j. macfield and the        the Business Intelligence, Design, and Monetization
                                             island of memories” won many awards including           teams at Outfit7, shaping how they understand
                                             NAVGTR. Another of his best-known games, “Deadly        and address the preferences and needs of users.
                                             Premonition,” was listed in the 2012 Guinness World     Recently, he embraced the role of Game Designer on
                                             Records Gamer’s Edition as the “Most Critically         the company’s new strategy RPG, Mythic Legends,
     Learn how i3D.net helps games like      Polarizing Survival Horror Game. The game is also
                                             available for purchase on the Internet.”
                                                                                                     helping teams make more data-driven decisions
                                                                                                     when designing features and showing them how to

     Rocket League, FIFA and The Division                                                            optimize them in post-production stages.

     scale across the globe on its network    Nikola Cavic
                                             GameBiz Consulting, CEO                                  Žiga Sedovnik
     built for low-latency gaming.                            y Nikola Čavić is CEO at the           Outfit7, Principal Data Scientist
                                                              GameBiz Consulting, a boutique                          y In his current position as
                                                              business consulting firm for the                        Principal Data Scientist at Outfit7,
     EVERY DAY AT 11:00 AM & 5:00 PM                          video games industry. Nikola                            Žiga Sedovnik combines the roles
                                                              is also an advisor to multiple                          of monetization designer (creating
                                             companies and a board member at the Serbian                              monetization for new and existing
                                             Games Association, which he co-founded in 2018.         games), product manager, and system designer.
                                             Previously, he served seven years as the Head of        Day to day, he looks to build better models while
                                             Business Development at Nordeus, and he spent           disrupting commonly-held views and learning
                                             five years with the CCP Games where he was              something new. He gained his Masters in Financial
                                             responsible for global distribution of EVE Online.      Mathematics and has remained determined to put
                                             During his career, Nikola was involved in many          math to use in practice in his career. In his work,
                                             international projects with global leaders in the       he’s driven to find (near) optimal solutions to prob-
                                             sports & games industry.                                lems in the fields of data science, programming,
                                                                                                     and gaming.
28                                                                                                                                                      29
Blaž Tomažič                                                                                                                Games are fun.
                                                                                                                              Making them
Outfit7, Senior Software Engineer

                 y Blaž Tomažič is a Senior Software
                 Engineer at Outfit7, working on the       Vladimir Bogdanić
                                                                                                                             should be too!
                 low-level details of game develop-
                 ment. Before delving into the mobile     Under the Stairs, Director
                 space, his most notable works were                       y Vladimir has worked in the cre-
in GPU testing frameworks (Mesa’s Piglit) and PC                          ative industry for over 15 years. He
games (Hypernova: Escape from Hadea). He’s work-                          holds a degree in computer science
ing on helping Outfit7’s developers produce better                        and has worked in both print and
mobile games by expanding various game systems,                           graphic design to a successful DJing
like rendering, animation, and serialization. He’s also   career. He runs Under the Stairs, a small indie stu-
getting into the nitty-gritty details of programming      dio founded in 2016 based in Zagreb, Croatia that
languages, operating systems, CPU/GPU architec-           recently released its debut title Eyes in the Dark for
tures, parallelization, and geometric algebra.            Gearbox Publishing. He also worked as an A&R for
                                                          two record labels as well as doing stage manage-
 Marc-Andre De Blois                                      ment and production for various music festivals.

Panache Digital Games, Design Systems Director

                y Marc-André began his career
                in 1997 and worked at Ubisoft as a
                                                           Gordon Van Dyke
                Game Designer on Hype: The Time           Raw Fury, Co-Founder
                Quest, Lead Designer on Batman:
                Vengeance and later on Prince of                          y With almost 20 years in the
Persia: The Sands of Time. He then took a ten-year                        games industry, Gordon Van Dyke
break from the industry to get a Master of Laws                           has worked on AAA to Indie. He has
and worked as a Public Notary for a short period of                       experienced everything from the
time. In 2012, he came back to his first love, crafting                   highs of super hits to the lows and
games. When Panache Digital Games was founded             the ‘how do we pivot’ of super flops. He has devel-
in 2014, Marc-André was one of the first to join          oped and published games and everything else in
the ranks as Senior Game Designer and he is now           between. Described as a Swiss Army Knife of the
Design Systems Director.                                  games industry, his skills and coolness under pres-
                                                          sure have enabled Gordon to excel as co-founder of
                                                          Raw Fury, a pillar of Indie Games Publishing.
 Marko Jagodić
Blackshark.ai, Senior C++ Software Engineer

                y Marko Jagodić is Senior C++
                                                           Sam Dark
                Software Engineer specialized in          Splash Damage, Senior Systems Programmer
                3D computer graphics. His passion
                                                                           y Sam has been in the industry 6
                for programming drove him to
                                                                           years now, having worked across
                a position in which he can bring
                                                                           Gameplay, Physics, UI, Engine and
company’s 3d rendering techniques to the bleed-
                                                                           Systems Programming. He is now
ing edge of technology. Improving general quality
                                                                           putting that experience and pas-
and performance of 3d environments at scale. He
                                                          sion to use as a Senior Systems Programmer at
gained his Master of Science in Faculty of Electrical
                                                          Splash Damage. With an interest in Data Oriented
Engineering and Computing at the University of
                                                          Programming and Machine Learning he is looking
Zagreb. He loves programming competitions, math
                                                          to push creativity and innovation within the pro-
and physics. Loves to understand how everything
                                                          gramming discipline whenever possible.
works. He is author of scientific research papers that
combine multidisciplinary areas of expertise.

30
                                                                                                                   www.fingersoft.com         31
Serge van Keulen                                       SPEAKERS   REBOOT DEVELOP | 2015
Bobby Wertheim                                         PLAYERUNKNOWN Productions, Technical Director

Curve Games, VP Partnerships                                           y Serge van Keulen’s more than
                                                                       two decades of experience in applied
                y Bobby Wertheim is the VP of                          research and software development
                Partnerships for Curve Games.                          has brought him to a wide range of
                During Bobby’s 10+ years in the                        industries, from Defense and Security
                industry, Bobby has worked at          to Automotive, Modeling and Simulation, Embedded
                PlayStation, SEGA and is now work-     Software and Games. His passion for simulation-
ing at Curve Games. Bobby has experience in QA,        based virtual environments has been a driving
Production, Business Planning and for the last half    force throughout this entire journey. He brings
decade has been working predominantly as a games       this breadth of experience to PLAYERUNKNOWN
scout. Bobby is looking for developers with a track    Productions’ ambitious Project Artemis, leading the
record of delivering fun games, a clear vision of      R&D teams and providing a fresh perspective on
what they want to create while having a long-term      scalable engine technology.
view of what they want to achieve.

 Hendrik Lesser                                         Seb Downie-Blackwell
remote control productions GmbH, CEO
                                                       remote control productions, Head of Production/
               y Hendrik Lesser is the CEO of          Partner
                 the international production house                   y In the games industry since ‘99.
                 remote control productions. After                    Shipped over 70 titles including
                 starting out more than 20 years ago                  6 Killzone games, a short movie,
                 in the industry, he has been build-                  2 albums and a bottle of vodka.
ing a family of independent development studios                       Working for remote control
throughout Europe and beyond, which today con-         productions where I support a dozen studios with
sists of 14 teams with more than 350 passionate        strategy, production planning and risk-mitigation.
game makers. Besides his commercial roles, he’s an
ambassador and lecturer to bring games as culture
technique forward, for example by being President
of the European Games Developer Federation or
as MD and board member for the Bavarian games           Brendan Greene
industry association Games Bavaria Munich.
                                                       PLAYERUNKNOWN Productions, CEO

                                                                        y Brendan “PLAYERUNKNOWN”
 Sebastian Bender                                                       Greene, often referred to as
                                                                        the father of the battle royale
Wolpertinger Games, Managing Director                                   genre, originally designed the
                                                                        game mode as a mod for the
                y Founder and Managing Director        ARMA series of games. He went on to create the
                of the independent game develop-       multi-award-winning game carrying his name,
                ment studio, Wolpertinger Games,       PLAYERUNKNOWN’s Battlegrounds (PUBG). He
                and Creative Director and consultant   now leads PLAYERUNKNOWN Productions, an
                at Gamify now!, the gamification       independent applied research & development
and serious games specialist of the Remote Control     studio formed to explore how new technologies
Family. Strong believer that games are more than       can enable large-scale digital experiences. The
entertainment, and on a mission to prove that to the   studio’s multidisciplinary team is experimenting with
world.                                                 machine learning and data-driven design to build a
                                                       new simulation engine from the ground up.

32                                                                                                                                           33
XSOLLA PAY STATION

 Justin Berenbaum                                        Blazej Zywiczynski
                                                                                                                  ELEVATE
                                                        Little Red Dog Games, Executive Producer
Xsolla, VP Strategy & GM, Xsolla Funding Club
                                                                        y In the last decade, Błażej has

                                                                                                                  YOUR PLAYERS’
                y Justin Berenbaum, VP of Strategy                      managed to experience a variety
                and GM of Funding Club at Xsolla,                       of aspects of video game produc-

                                                                                                                  CHECKOUT
                has over 25 years of strategic devel-                   tion. He’s led internal, external and
                opment experience in the games                          remote teams of different sizes as

                                                                                                                  EXPERIENCE
                industry with Activision, 505 Games,    a producer and as a creative. With hits such as This
and Capcom, and was formerly on the Board of            War of Mine, Frostpunk and Ori and the Will of the
Directors for Global Game Jam and the International     Wisps behind his belt and after a brief romance with
Game Developers Association. Fun fact: Justin was       publishing, he now provides production consulting
also a hip-hop radio DJ.                                                                                          Reach more players worldwide
                                                        services. Currently affiliated with Little Red Dog        and securely accept global payment
                                                        Games. Personal quote: “Making good shit and
                                                                                                                  with streamlined user experience
                                                        making bad shit takes roughly the same amount of
                                                                                                                  across multiple platforms.
 Anna-Carolin Weber                                     time and effort... So why waste that time making
                                                        bad shit?”
VIRTUAL REALITY DANCE PERFORMANCE – I SPY
WITH MY LITTLE EYE, Artistic

                  y DirectionAward-winning Scholar       Tobias Kopka
                  and Dancemaker Anna-Carolin
                  Weber works at the interface of
                                                        Curatomic / Reboot, Founder / Facilitator                 SATISFY MORE GAMERS, MAKE BUYING EASY
                  theory and practice with Media                          y Tobias Kopka is a freelance
                  Choreography as her main focus of
                                                                                                                  Localized Payments              Broader Reach                  Simplified Flow
                                                                          curator & facilitator, heading the
interest. As a freelance choreographer she initiates                                                              700+ methods                    Cash and credit options        Intuitive, multi-platform
                                                                          program of leading events like
performances that explore dance in its relation to                                                                in 20+ languages lets gamers    for banked and unbanked        UI and compatibility
                                                                          Ludicious, Reboot, Respawn, devcom
Virtual Reality and digital media. Awards: “DIVR                          & Quo Vadis for more than 10 years.     pay the way they want           players worldwide              with mobile wallets
Science Award 2021 – Best Impact” and “AVril Gold       During the pandemic he created the curators
2020” for Virtual Reality Moves. 2008-2020 Lecturer     network Curatomic, which is helping event organiz-
at Ruhr-University Bochum, at Cologne University
for Music and Dance and at Cologne University for
                                                        ers like gamescom, Reboot or gamesweekberlin
                                                        with concept & program work. Pro-bono projects
                                                                                                                  MINIMIZE EFFORT, MAXIMIZE REVENUE
Media and Communication. 2014-2019 international        are the European Game Showcase at GDC and
research stays in Switzerland, the USA and Canada.      #ArtOfCoding, which is bringing the Demoscene as
                                                        first digital culture onto the lists of UNESCO intangi-
                                                        ble cultural heritage, already successful in Germany,     Accept                Increase conversions      Process               Manage
 Martijn van Zwieten                                    Poland, and Finland, with more countries to follow.       payments in           with customizable         transactions          and reconcile
                                                                                                                  more places           and adaptive user         securely while you    accounts
martijnvanzwieten.com, Videogame Business
                                                                                                                  and more ways         interface                 stay compliant        and get paid fast
Consultant
                                                         Hrvoje Kelemenić
                y Martijn is an independent busi-
                ness consultant to the creative
                and videogame industries. His
                                                        Gamepires, Senior Programmer
                                                                                                                  INCREASE SECURITY, REDUCE RISK
                                                                          y Hrvoje is a seasoned game
                main focus is on helping ambitious                        developer with over 10 years of
                leaders build better videogame                            industry experience. He has worked
companies. He’s worked in the games industry in                           on several successful multiplat-
various positions over 12+ years, ranging from PR                         form projects and both designed         Airtight Encryption             Merchant of Record             99.95% Uptime
and marketing to bizdev and operations. As a con-       and lead the development of several content               Secure user and payment         Offload all your global        Ensure consistent,
sultant, he combines this practical experience with     expansions for the Starpoint Gemini franchise. At
his MBA degree to help ambitious leaders overcome                                                                 data with iron-clad fraud       tax and compliance to us       worldwide payment
                                                        Gamepires, he’s currently leading their UI team as        protection                                                     availability
the challenges of running and growing a company         they work on SCUM, known as an extremely ambi-
in the videogames and interactive entertainment         tious open world survival simulator and Croatia’s
industries.                                             fastest selling title.
34
                                                                                                                  START EARNING MORE NOW                                      business@xsolla.com
                                                                                                                                                                                                35
36   37
SPEAKERS                 REBOOT DEVELOP BLUE | 2022
      Matt Charles
     Gearbox Publishing, VP of Product Development              Jimmy Sieben
                      y As the VP of PD at Gearbox             Gearbox Publishing, Head of Technology
                      Publishing responsible for the games
                      portfolio, Matt carries on the mission                    y Jimmy Sieben is currently Head
                      of trying to be the most develop-                         of Technology at Gearbox Publishing,
                      ment-friendly publishing group in                         empowering developers to create inno-
     the world. Prior to Publishing, he spent 10 years as a                     vative console, PC, and mobile games.
     development-side producer on multiple Borderlands                          He has been with Gearbox for 18 years
     games. With over 15 years in the industry, Matt           working on franchises including Halo, Brothers in Arms,
     spends every waking minute trying to make devel-          Borderlands, and Homeworld. As a programmer and a
     opers & players happy with fun development cycles         game maker for over 25 years, he has shipped more than
     & great games.                                            30 titles with combined unit sales of over 90 million.

                                                                Jonas Antonsson
      Jeanette Bauer                                           Raw Fury, Reality Distortionist
     Raw Fury, Event Manager
                                                                              y Founder of Raw Fury, industry old
                     y Jeanette is a Stockholm based                          timer, mother of dragons, father of
                     creative force, leading the event                        children, amateur hot air machine,
                     strategy at indie (un) publisher Raw                     lover of potatoes and a little tea pot.
                     Fury. Her passion for ART and cre-                       Okay. That last thing isn’t true.
                     ative environments has been a driv-
     ing passion thru out her entire life and the motto
     which she lives by is simply put: “why not?”. With
                                                                Robert Bäckström
     studies in market economy, law and art history with       Aurora Punks, CEO
     a combined background from Ericsson, IBM, AIG,
     she joined the gaming industry in 2005 as a product                        y Robert Bäckström, Born 1976 in
     manager (Paradox Interactive). In addition to the                          Stockholm. Runs a vinyl record label
     current mission for Raw Fury, she is also a painter                        who issues classic d-beat HC punk,
     and runs an art gallery in Old Town Stockholm,                             Skrammel Records. Occasionally still
     Sweden (c/o Bauer Gallery).                                                plays bass in a punk band. Loves to
                                                               paint and play everything Warhammer. 2006 Took
                                                               part in founding Fatshark where I worked as produc-
                                                               er for 12 years. 2018 Joined Raw Fury to explore the
      Samuel Costello                                          biz dev more - learned a lot about the very dynamic
                                                               indie segment (West of Dead, Mosaic, Sable). 2019
     Hiro Capital, Principal
                                                               Started doing angel investments in game startups.
                       y Samuel has spent 6 years as an        2020 Took part in founding Aurora Punks.
                       Analyst working across M&A and
                       Tech Production Functions. Working
                       with multiple business units. Samuel     Igor Simic
                       also assisted in product develop-       Demagog Studio, CEO
     ment, devising product strategies for entering new
     games markets and developing new products. As an                          y Igor is the creative director
     avid pc and console gamer and ex-hacker with deep                         and CEO of Demagog Studio, best
     technical experience ranging from Cloud Computing                         known for the award-winning
     to Game Engines, he has always been drawn to the                          game Golf Club: Wasteland and its
     technology that underpins and enables games.                              soundtrack Radio Nostalgia from
     Samuel focuses on the product and gameplay analy-         Mars. Demagog Studio is expected to release two
     sis of Hiro’s investment strategy.                        new titles from the same universe, The Cub and
                                                               Highwater.
38                                                                                                                 39
JOIN
                                                                                                                                                                                  US!

                                                                                                                                                                                        CAREER
      JOIN THE GLOBAL

                                                                                                                                                                                 RE.COM/
       PHENOMENON!

                                                                                                                                                                               SOFTWA
                                                                                                                                                                             GIANTS-
                                                                                                                                                                        OM                                       DEVELOPER. PUBLISHER.
                                                                                                                                                                 ATOR.C
                                                                                                                                                                                                                 FA R M I N G E X P E R T S . S I M U L AT I O N
                                                                                                                                                                                                                 S P E C I A L I S T S . E N G I N E C R E AT O R S .
                                                                                                                                                                  L
                                                                                                                                                            G-SIMU

                                                                                                                                                                                                                 We are GIANTS Software, known for the acclaimed
                                                                                                                                                                                                                 Farming Simulator brand that sold over 30 million
                                                                                                                                                        FARMIN

                                                                                                                                                                                                                 copies worldwide.
                                                                                                                                                                                                                 Check our vacancies and grow with us!

                                                                                                                                                                                           giants-software.com       /giants-software           /giantssoftware

©2022 Published and developed by GIANTS Software GmbH. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software
       40manufacturers, agricultural machinery, agricultural equipment, names, brands and associated imagery featured in this game in some cases include trademarks and/
GmbH. All                                                                                                                                                                                  /farmingsimulator         /farmingsim                /giants.farming.simulator
                                                                                                                                                                                                                                                                     41
or copyrighted materials of their respective owners. The agricultural machines and equipment in this game may be different from the actual machines in shapes, colours and
                               performance. All rights reserved. All other names, trademarks and logos are property of their respective owners.
SPEAKERS                REBOOT DEVELOP BLUE | 2022
The GARAGE PARTY                                                                     Ilari Kuittinen
                                                                                    Housemarque, Studio Head
Sponsored by Nanobit                                                                                y As the co-founder of the oldest
                                                                                                    Finnish game studio, Ilari has run
                                                                                                    Housemarque for the past 27 years.
                                                                                                                                               Mikael Haveri
                                                                                                    Last year, the company released the       Housemarque, Brand Director
Sheraton garage                                                                                     award-winning PlayStation 5 exclu-
                                                                                    sive Returnal and joined the PlayStation Studios.                        y Mikael is the Brand Director at
29th September @ 9 PM                                                                                                                                        Housemarque. All the things outside
                                                                                                                                                             of actual development still need to
Reboot and Nanobit invite you to another awesome garage party in the undergrounds
of the Hotel Sheraton! Join us for drinks and dance your way into the night!         Piotr Bajraszewski                                                      be done and he is the proper the
                                                                                                                                                             man for that job. As an all-rounder,
                                                                                    11 bit studios S.A., Business Development Lead            he crashed E3 with Nex Machina and delivered
*Every attendee badge comes with two drinks coupon for the party                                                                              recent mega godzilla Returnal. He likes Tatra Tea and
                                                                                                    y Piotr is a Business Development         talking about games and special projects.
                                                                                                    Lead at 11 bit studios, where he
                                                                                                    works for more than 5 years now.
                                                                                                    Amongst others he and his team are
                                                                                                    responsible for new business devel-
                                                                                                                                               Julian Mautner
                                                                                    opment, sales management, partner relations and           stillalive studios GmbH, CEO
                                                                                    performance management. Prior to joining 11 bit he
                                                                                    worked at CDP (CDP.pl) as a Project/Biz Dev Manager                        y Julian Mautner is founder and
                                                                                    Manager. Before he joined Game Dev, he worked                              CEO of stillalive studios GmbH.
                                                                                    at Deloitte Business Consulting for more than 3                            Since 2010 he has built up an inter-
                                                                                    years. He is an MBA Candidate and holds a Master of                        nationally recognized studio and a
                                                                                    Economics degree from the University of Warsaw.                            team of talented experts focusing
                                                                                                                                              on cross-platform development of Simulation and
                                                                                                                                              Management games. Coming from a quantum

                                                                                     Dimitrije Cvetković                                      theory research background himself, the team has
                                                                                                                                              a strong tech knowhow and consists of ~70 team
                                                                                                                                              members distributed across 14 timezones. Stillalive
                                                                                    Mad Head Games, Head of Audio                             studios is best known for their very successful Bus
                                                                                                     y A game audio developer with            Simulator franchise as well as own IPs like Drone
                                                                                                     over a decade of experience in           Swarm and Rescue HQ.
                                                                                                     creating and implementing sound
                                                                                                     and music for games. As Head of
                                                                                                     Audio at Mad Head Games, he
                                                                                    facilitates various aspects of audio production for all
                                                                                                                                               Catalin Butnariu
                                                                                    of the studio’s titles and works on empowering the        Romanian Game Developers Association,
                                                                                    inhouse audio team to achieve their best possible         President
                                                                                    results.
                                                                                                                                                              y Catalin Butnariu is the President
                                                                                                                                                              of RGDA (the Romanian Game
                                                                                                                                                              Developers Association) and as such,
                                                                                     Ivan Švarc                                                               is one of the most vocal supporters
                                                                                                                                                              of the games sector in Romania.
                                                                                    Gamepires d.o.o., Lead Animator
                                                                                                                                              He is also the Head of Corporate Development
                                                                                                    y Ivan is Lead animator in                at Amber, a Romanian games company, and the
                                                                                                    Gamepires. Besides animation, he          founder of Dev.Play Conference. His past roles
                                                                                                    is also senior 3d artist with over 20     include being General Manager at Carbon Incubator
                                                                                                    years of experience.                      and Division Director at Gameloft.

42                                                                                                                                                                                                43
Charles Cecil
Revolution Software, Founder & CEO

                y Charles Cecil, awarded ‘Industry
                                                          Katerina Burbela
                Legend’ status by Develop, has been      remote control productions GmbH, Business
                a key figure in video games develop-     Development Manager
                ment for 40 years. In 1990 he founded
                Revolution, today one of the world’s                    y Katerina has started her journey
leading adventure game companies which created the                      in gaming a bit more than 6 years
Broken Sword and Beyond/Beneath a Steel Sky series.                     ago. With Business Development
Charles has additionally designed titles as diverse as                  experience in outsourcing, publish-
The Da Vinci Code for Sony Pictures and Doctor Who                      ing, now she is representing remote
for the BBC for which he won a BAFTA award. In 2011      control productions (rcp family), biggest EU produc-
Charles was awarded an MBE for services to the com-      tion house of 13 indie game developers across 6
puter games industry, and in 2019 was awarded an         countries.
honorary Doctorate by the University of York.

 Patrick Sweeney                                          Damir Halilovic
                                                         Mad Head Games, Technical Director
Interactive Entertainment Law Group, Attorney
                                                                         y One of the “founders” of the
                 y Patrick Sweeney is the founder                        Bosnian game development indus-
                 of the Interactive Entertainment                        try, Damir has been working in the
                 Law Group. He is one of the leading                     industry for over a decade. After
                 attorneys in the video game industry,                   working on several projects using
                 having served both as in-house and      Unreal Engine, he joined Mad Head Games where he
external counsel to a variety of companies in his        is now working as the technical director for one of
career.In his 25 years in the games industry, Sweeney    the studio’s upcoming titles, as well as helming the
has negotiated an array of game development agree-       Sarajevo studio as studio manager.
ments for more than 1000 games and over 50 film,
TV and comic licenses, and dozens of M&A/corporate
investment deals. The firm has represents 400+ clients
from over 30 different countries.                         Borys Trienin
                                                         remote control productions GmbH, Business
                                                         Development Manager
 Tomislav Gojević                                                         y Borys is working with the rcp
Fury Studios, Head of studio                                              family, representing a group of inde-
                                                                          pendent game development studios
                y Tomislav Gojević is the head of                         from Europe and beyond. Started
                the video game development studio                         working in the games industry 8
                Fury Studios, from the Swedish indie     years ago in the Ukrainian company SnoopGame QA
                publisher Raw Fury, with over 15 years   with just 3 colleagues. He exited the company as a
                of experience in management and          CEO with a team of 50 people in 2020 to join remote
organization in the telecommunications and games         control productions in Munich. Currently, there are
industry. He works daily to improve the video games      15 studios across 4 countries in the rcp group with
that Raw Fury publishes and to foster a human and        more than 400 employees. With a passion for pre-
professional approach to video game development.         mium PC/Console games, Borys helps rcp teams to
                                                         navigate the market and pitch projects to publishers
                                                         worldwide.

44                                                                                                                45
Luka Naglić                                                                                                                                            The BEACHSIDE PARTY
Nanobit, Head of Growth

                   y Luka is working in the mobile
                                                                                                                                                        Sponsored by Games Revolted
                   marketing industry for the past 3        Renaud Charpentier
                   years. He started as a data analyst
                                                           Tower Five, CEO & Game Director
                   but soon specialized in marketing
                   analytics and became the Head of
Growth in Nanobit. His math and computer scientist
                                                                           y Renaud has been a video games
                                                                           creator for the last 25 years, serving
                                                                                                                                                                       Oleander Beach Bar
background helps him exploit marketing data to
its fullest, especially now in this fast-changing data
                                                                           as game designer & game direc-
                                                                           tor for companies like Ubisoft and
                                                                                                                                                                   30th September @ 9 PM
privacy world. Luka has managed marketing analyt-                          Sega before co-founding Tower Five         Reboot and Games Revolted invite you yet again to a beautiful beachside bar for now a
ics for initial launch of Tabou Stories®: Love Episodes,   in 2017. He contributed to international licenses        tradional night long entertainment and drinks at Oleander Beach Bar, near Astarea Hotel
and Winked: Episodes of Romance titles. He is pas-         like Rayman, Splinter Cell, Total War or XIII but
sionate about data and mathematical marketing                                                                                                     *Every attendee badge comes with two drinks coupon for the party
                                                           also worked on Indie games like Lornsword. His
models as well as using his gamer knowledge in his         expertise and interest covers the wider definition
day-to-day workload.                                       of game design: from creative direction to player’s
                                                           experience through the various tools and tech-
                                                           niques to bring them to life.
 Nils Pihl
Matterless, CEO

                  y Nils Pihl is a behavioral engineer
                                                            Tom Field
                  and social transhumanist with a life-    Rebellion, Design lead
                  long interest in memetics; the study
                  of how information and ideas spread                      y Tom Field is a lead designer
                  and become viral. A founder of two                       working at Rebellion Studios, one
startups, Nils is the CEO of both of Auki Labs, build-                     of the UK’s leading entertainment
ing a decentralized protocol for collaborative spatial                     studios across film, TV, and games.
computing, and Matterless, creating genre-defining                         His early work includes design on
experiences in shared augmented reality. Nils is also      the hit game Zombie Army 4 and as a lead designer
a Warhammer 40k nerd and will challenge you to             on Sniper Elite 5. Find out more about Rebellion at
battle with his finely painted Space Wolves army.          Rebellion.com.

 Rami Ismail                                                Dominik Šafarić
Rami Ismail, Rami Ismail
                                                           Nanobit, Project and Manager
               y Rami Ismail is a Dutch-Egyptian
               industry ambassador & independent                           y Dominik is a Project Manager
               games developer with over 20 titles                         at Nanobit. He is responsible for
               across PC, console, web, and mobile.                        managing external partnerships
               His development of tools like the                           and business development activi-
industry-standard dopresskit.com, his prolific &                           ties, including the collaboration
popular public speaking, and highly-regarded con-          with Netflix and Facebook. He gained his Master of
sultancy and insights have helped shape industry           Science (MSc) in Software Engineering degree at the
opportunities for game communities & independent           Faculty of Science at the University of Amsterdam,
game developers of any kind, in any situation, and         the Netherlands. He is the author of a few scientific
anywhere.                                                  research papers conducted in collaboration with the
                                                           Technical University Delft.

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