2022-23 Esports Game Summaries
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2022-23 Esports Game Summaries In accordance with Section 1.450 of the IHSA tournament bracket Example: Customizations Constitution, the IHSA Board of Directors has Danville game 1 Any bodies, decals, wheels, rocket boosts, top- approved the Terms and Conditions governing • Game Mode: Soccer pers, antennae, goal explosions, trails, or the 2022-2023 IHSA Esports State Series. This • Arena: DFH Stadium unless both par- engine audios that are currently disabled in document outlines the competitive events; ties agree to a different arena competitive 3v3 queues are not permitted for however, it does not replace the Terms and • Team Size: 3v3 (roster maximum 5) use in official matches. Conditions, which are the rules governing • Bot Difficulty: No Bots interscholastic esports competition. Material Team Settings Students may bring their own peripherals, lim- Event questions can be directed to the appro- • Primary and accent colors should be ited to officially licensed first-party gamepads, priate tournament manager or the IHSA Office. set to school colors (Xbox, PlayStation, Nintendo), keyboard, • In case of two schools with the same mouse, and necessary cable(s). Mouse and primary colors, “Team 1” will use Keyboards will be provided at the State Finals. Event 1 - Rocket League home colors, and “Team 2” will use Use of additional tools/programs (including the school’s secondary color as the BakkesMod) during matches is prohibited. IHSA Supported Platforms “Primary Color” and its primary color as the “Accent Color” Coach Involvement While Cross-Play is supported, all Sectional • Players are permitted to enable “force Coaches are prohibited from communicating Tournaments and the State Finals will be limit- team default colors” in the options with players, whether verbally or nonverbally ed to PC only and will require players to have • Teams will use their school name and during match play. Coaches are excluded from PC Rocket League accounts. Players will log in nickname as their name during play. the stage while matches are being played. through their Epic accounts. Example: Danville Vikings Breaks: Breaks no longer than 10 minutes will Series Length Mutator Settings occur after every two (2) matches in any match At both the sectional and state finals tourna- • Preset Settings: Custom played in a Best of 5 or greater format. During ments, matches will be conducted in a Best of • Match Length: 5 minutes breaks, coaches can meet with players to ana- 3 format until six (6) teams remain in each • Max Score: Unlimited lyze film, discuss, and substitute/coach play- tournament. Once six (6) teams remain, a Best • Overtime: Unlimited ers. of 5 format will be used for the remainder of • Series Length: 3 games (5 games each event. beginning when 6 teams remain) • Game Speed: Default Event 2 - Super Smash Bros. Ultimate Singles Definition • Ball Max Speed: Default Soccer meets driving in Rocket League, a game • Ball Type: Default Definition: Super Smash Bros. Ultimate (SSBU) of rocket-powered acrobatic cars. Two teams • Ball Physics: Default is an established competitive solo and duo of three choose from a variety of high-flying • Ball Size: Default game in which players pick a character and vehicles equipped with huge rocket boosters to • Ball Bounciness: Default face off in a fighting match. To achieve victory, score aerial goals and pull-off game-changing • Boost Amount: Default players must use their character’s specific abil- saves. • Rumble: None ities to weaken their opponents and knock • Boost Strength: 1x them out of the arena. Purpose • Gravity: Default Rocket League gives students an opportunity • Demolish: Default Purpose: SSBU will provide students from all to act as a Small Group “Team” while using and • Respawn Time: 3 seconds backgrounds an opportunity to represent their developing communication skills, analyzing school in competition. gameplay, and formulating strategies. Region Additionally metacognitive skills and post- • US-East will be used. General Tournament Rules game match analysis skills will be developed • All state series games will be played through the playing of this game. Joinable By using the latest SSBU edition on the • Name/Password Nintendo Switch. Private Match settings • Any character released within fourteen • Team 1 and Team 2 will be randomly In the event that an incorrect ruleset is used, days of the Sectional tournament is selected by coin flip the match should be stopped and reset. prohibited from all state series play. • Team 1 is responsible for creating the Previously played stages with incorrect format • The character, Steve (from the lobby, using the Host School Name will not count towards the series. Minecraft series), is banned from and the game number on the official competition due to an exploitable —6—
bug/tech that gives him an unfair com- Pre-Match Procedure: IHSA SSBU Solo Battle cluded P2 chooses from remaining petitive advantage against other char- Match Card stages acters. 1. Record match participants • The tournament is played with the lat- Starting Stage List est SSBU update. Match Procedure: Opening Game Battlefield* • The game must be using the current 2. Perform a double blind character Final Destination* patch and rosters as of the Wednesday selection Small battlefield before the Sectional tournament, and 3. Reveal double blind character selec- Pokémon Stadium 2 then again before the Wednesday of tion Hollow bastion the State Final tournament. 4. Strike stages as detailed in STAGE • For ease of access, tournament staff STRIKING & SELECTION PROCEDURE Full Stage List recommends the use of the Nintendo 5. Start 1v1 Battlefield* Gamecube controller. However, the Final Destination* Switch Pro controller and Joy Cons Match Procedure: Subsequent Game Small battlefield (and third-party equivalents) are all 6. Winner of previous game selects char- Pokémon Stadium 2 permitted control options. All third- acter Hollow bastion party controllers that have 7. Loser of previous game selects char- Kalos Pokémon League turbo/macro options are banned. acter Town & City 8. Strike stages as detailed in STAGE Smashville Series Length STRIKING & SELECTION PROCEDURE • All matches for SSBU Singles shall be 9. Start 1v1 *Battlefield and Omega variations of the stages Best of 3 format until the quarterfinals are allowed when a player chooses either (8 remaining teams) when matches Post-Match Procedure: IHSA SSBU Solo Battle Battlefield or Final Destination respectively. The shall be Best of 5 format. Match Card only exception is stages that force a 2D-flatten- 10.Record winner and initial results ing (Dream Land GB, Duck Hunt, Flatzone X, Roster 11.Winning player turns in completed Hanebow, Mario Maker, Mute City SNES & Pac- • Up to two players per school - no sub- card Land). stitutions. Player & Character Conditions Coaching Rules Singles Game Play • Players who use Mii fighter during a • Coaches are prohibited from coaching All games will be 1v1. No player substitutions game must inform their opponent of players, whether verbally or nonver- may be made at any point during the match. their chosen Mii’s moveset prior to the bally during game play. The first player to eliminate all stocks from game, listed in the format ####. Any • Spectators are prohibited from coach- their opponent is considered the game winner. combination of moves may be used, ing players, whether verbally or non- The first player to win the majority of possible but any movesets that any player may verbally during game play. match games is considered the match winner. want to use during a match must be • Players have up to 2 minutes between created before their initial match games to strategize with coach(es) Game Rules begins and cannot be changed and/or teammate(s) before play between games. resumes. Game Settings n Stock and time are set to 3 stock and Stage Striking & Selection Procedure Cheering Rules 8 minutes • Sportsmanlike cheering is encouraged n Final Smash Meter: Off Strike: When a team eliminates a possible and allowed n Spirits: Off stage from the prescribed stage list before each • Nondescript statements such as “Let’s n Damage Handicap: Off game. go!”, “you got this!”, “bounce back!”, n Stage Selection: Anyone or “3-2-1..,” are not coaching viola- n Items: Off and None Start of Match Stage Selection tions. n First to: 1 Win 1. Player 1 (P1) and 2 (P2) will be deter- n Stage Morph: Off mined by Rock, Paper, Scissors. Both Miscellaneous Rules n Stage Hazards: Off players will stand back to back and • SELF-DESTRUCT FINISHES: In the n Launch Rate: 1.0x throw on three. The winning player event a game ends due to a self- n Underdog Boost: Off can choose to be P1 or P2. destruct move, the results screen will n Pausing: Off 2. STARTING STAGE LIST is used. determine the winner of the game. n Score Display: Off 3. Strike Order: P1-P2-P2-P1 The winner does not lose a stock for n % Show Damage: Yes 4. Stage selection: After strikes have con- the self-destruct finish. n Custom Balance: Off cluded P2 chooses from remaining • OVERTIME: In the event the clock runs n Mii Fighters: All moveset combina- stages out and an overtime is initiated, the tions are legal player who has the highest number of In the event that an incorrect ruleset is used, During Match Stage Selection stocks will be declared the winner of the match should be stopped and reset. • Player 1 (P1) and 2 (P2) will be deter- the game. If both players had the same Previously played stages with incorrect format mined by the results of the previous amount of stocks, the player with the will not count towards the series. game. P1 will be the winner of the lower percentage will be declared the previous game and P2 will be the loser winner of the game. If both players Match Procedure: Player, Character, & Stage of the previous game.. had the same amount of stocks and Selection • FULL STAGE LIST is used. the same percentage, a overtime game • Strike Order: P1-P1 using the following settings will be • Stage selection: After strikes have con- played: —7—
Stock: 1 Roster 1. Record match participants on match Stock & Time: 3 minutes • Must have at least five players. card • AMIIBO: All amiibo figures are prohib- • Can have up to four additional substi- ited from use in official matches tute players. Match Procedure: Opening Game • STOPPAGE OF PLAY: Players unplug- 1. Perform a double blind first player and ging their controller at any time, acci- Match Procedure character selection dentally or intentionally, will result in a 1. A crew battle is played by elimination. 2. Strike stages as detailed in STAGE forfeiture of the game. Any controller 2. All games will be 1v1. STRIKING & SELECTION PROCE- malfunctions are the player’s responsi- 3. The first player to eliminate their oppo- DURE section below bility, and as such the IHSA will not nent goes up against the next player 3. Reveal double blind first player and force a game/match restart should a (aka new challenger) on the opposing character selected player’s controller malfunction during team. 4. Start 1v1 a game. 4. At the start of the next game, the returning player (aka survivor) must Match Procedure: Subsequent Game self-destruct (SD) until their starting 1. Strike stages as detailed in STAGE Event 3 - Super Smash Bros. Ultimate Crew stocks are equal to the number of STRIKING & SELECTION PROCE- Battle stocks they ended the previous game DURE section below with. 2. Surviving player selects same charac- Definition: SSBU Crew Battle is a form of com- 1. No damage may be inflicted by ter petition between two opposing teams of SSBU either player until the SDs have 3. Reveal new challenger and character players, known generically as “crews.” To been completed. selected achieve victory a crew must eliminate all stocks 2. Players waiting on SDs may not 4. Start 1v1 from the opposing crew. Victory will require use that time to charge specials crews to leverage individual skills, team strate- or make any other move that will Post-Match Procedure: IHSA SSBU Crew Battle gies, effective communication, and game syn- provide advantage. Match Card ergies 5. Play resumes when: 1. Record winner, results, and initials 1. The invincibility wears off on the from both team captains Purpose: SSBU Crew Battle gives students an final entrance of the surviving Winning crew turns in completed card opportunity to participate within a team frame- player work while using and developing communica- a. Players are in original start- *Each crew will nominate a captain and/or have tion, analytic, and strategic skills. Additionally ing position a coach communicate selections and results metacognitive skills and post-game match b. “3…2…1…start” cadence analysis skills will be developed through the is initiated by either Player & Character Conditions playing of this game. player(s), captain(s), or • Challengers are not bound to a specific judge order General Tournament Rules 6. The match continues in this pattern • Challengers must pick a character pre- • All state series games will be played until all members of one crew have viously not chosen by their team using the latest SSBU edition on the been eliminated. The surviving player n Mii fighter and all variations can Nintendo Switch. and crew is considered the winner. only be picked once per team per • Any character released within fourteen match days of the Sectional tournament is Game Rules • Players who use Mii fighter during a prohibited from all state series play. game must inform their opponent of • The character, Steve (from the Settings their chosen Mii’s moveset prior to the Minecraft series), is banned from n Stock and time are set to 3 stock and game, listed in the format ####. Any competition due to an exploitable 5 minutes combination of moves may be used, bug/tech that gives him an unfair com- n Final Smash Meter: Off but any movesets that any player may petitive advantage against other char- n Spirits: Off want to use during a match must be acters. • The tournament n Damage Handicap: Off created before their initial match is played with the latest SSBU update. n Stage Selection: Anyone begins and cannot be changed • The game must be using the current n Items: Off and None between games. patch and rosters as of the Wednesday n First to: 1 Win before the Sectional tournament, and n Stage Morph: Off Stage Striking & Selection Procedure then again before the Wednesday of n Stage Hazards: Off the State Final tournament. n Launch Rate: 1.0x Definition of Strike: When a team eliminates a • For ease of access, tournament staff n Underdog Boost: Off possible stage from the prescribed stage list recommends the use of the Nintendo n Pausing: Off before each game. Gamecube controller. However, the n Score Display: Off Switch Pro controller and Joy Cons n % Show Damage: Yes Start of Match Stage Selection (and third-party equivalents) are all n Custom Balance: Off 1. Team 1 (T1) and 2 (T2) will be deter- permitted control options. All third- n Mii Fighters: All moveset combina- mined by Rock, Paper, Scissors. Both party controllers that have tions are legal teams will elect a captain that will turbo/macro options are banned stand back to back and throw on three. Series Length Match Procedure: Player, Character, & Stage The captains’ coaches will determine All matches for SSBU Crew Battle will be Best Selection the winner. The winning team can of 1 format. choose to be T1 or T2. Pre-Match Procedure: IHSA SSBU Crew Battle 2. STARTING STAGE LIST is used at the Match Card start of the match. —8—
3. Strike Order: T1-T2-T2-T1 The winner does not lose a stock for Retro, Fantasy and/or All-Star Teams 4. Stage selection: After strikes have con- the self-destruct finish. are prohibited. cluded T2 chooses from remaining • OVERTIME: In the event the clock runs • All state series tournaments will be stages out and an overtime is initiated, the played using the latest NBA 2K update. player who has the highest number of • The game must be using the current During Match Stage Selection stocks will be declared the winner of patch and rosters as of Wednesday 1. Team 1 (T1) and 2 (T2) will be deter- the game. If both players had the same before Sectional tournaments and the mined by the previous game. T1 will amount of stocks, the player with the Wednesday before the State Final tour- be the surviving player of the previous lower percentage will be declared the nament. game and T2 will be the new chal- winner of the game. If both players • Players are permitted to change teams lenger (entering player). had the same amount of stocks and during the tournament. 2. FULL STAGE LIST is used between the same percentage, a overtime game • Players can also change plays and games of a match. using the following settings will be coaches’ settings during the tourna- 3. Strike Order: T1-T1 played: ment. 4. Stage selection: After strikes have con- Stock: 1 • A coinflip will determine which player cluded T2 chooses from remaining Stock & Time: 3 minutes picks his/her team first. stages • DOUBLE KNOCK-OUT: In the event • It is permissible for two competing that both players are knocked-out at players to play with the same team in STARTING STAGE LIST the same time the game is over. the same game. Battlefield* 1. Both crews select a new chal- • All equipment will be provided by the Final Destination* lenger host school. Players are allowed to Small battlefield 2. Use Start of Match Stage bring and use their own approved con- Pokémon Stadium 2 Selection to continue play trollers. Hollow bastion • AMIIBO: All amiibo figures are prohib- ited from use in official matches Game Settings FULL STAGE LIST • STOPPAGE OF PLAY: Players unplug- • All Settings and Camera Views are Battlefield* ging their controller at any time, acci- DEFAULT. Skill level is HALL OF FAME. Final Destination* dentally or intentionally, will result in a • The length of playing time will be 3 Small battlefield forfeiture of the game. Any controller minutes per quarter, except for the Pokémon Stadium 2 malfunctions are the player’s responsi- Championship Game, which will be 5 Hollow bastion bility, and as such the IHSA will not minutes per quarter. Kalos Pokémon Stadium force a game/match restart should a • MANUAL OR AUTOMATIC Town & City player’s controller malfunction during Substitutions, Time Outs, and Late Smashville a game. Game Fouling are allowed but must be pre-set before the start of the game. * Battlefield and Omega variations of the • No manual substitution can be made stages are allowed when a player chooses Event 4 - NBA 2K via START button. Substitutions are either Battlefield or Final Destination respec- Description only allowed in-game via D-Pad and tively. The only exception is stages that force a • NBA 2K is a series of basketball sports during called Time Outs. 2D-flattening (Dream Land GB, Duck Hunt, simulation video games developed and • Players can not block their opponent’s Flatzone X, Hanebow, Mario Maker, Mute City released annually since 1999. The view. SNES & Pac-Land). premise of each game in the series is • Touching the game console is prohib- to emulate the sport of basketball, ited. Coaching Rules more specifically, the National • Only current NBA teams are allowed. • Coaches are prohibited from coaching Basketball Association, and present Retro, Fantasy and/or All-Star Teams players, whether verbally or nonver- improvements over the previous are prohibited. bally during game play. installments. The series was originally • Team starting roster adjustments must • Crews are prohibited from coaching published by Sega Sports and is now be made before going into the game. players, whether verbally or nonver- published by 2K Sports. • No trash talking is allowed and will be bally during game play. • This competition will be a 1v1 subject to penalty determined by the • Coaches and crew have up to 2 min- matchup. Games Committee. utes between games to strategize • Schools may enter up to 2 individuals • Injuries/Player Fatigue will be on. before play resumes. into the sectional tournament. • If you pause the game using the Purpose START button you must burn a time- Cheering Rules NBA 2K offers students a chance to compete in out as a penalty. If you have no time- • Sportsmanlike cheering is encouraged one of the more popular and accessible sports outs left, the player will be required to and allowed games. forfeit the game. • Nondescript statements such as “Let’s • The game may only be paused during go!”, “you got this!”, “bounce back!”, General Tournament Rules a timeout. Pausing the game using the or “3-2-1..,” are not coaching viola- • All games will be played using the lat- START button in any other manner will tions. est NBA 2K edition. The games in the result in a player forfeiting the game. 2021-22 state series will be played on • If the game goes into overtime, the Miscellaneous Rules a PS4 console. competing individuals will be allowed • SELF-DESTRUCT FINISHES: In the • The console will be selected by the to compete given the allocated time. event a game ends due to a self- Esports Advisory Committee 1 year The individual with the highest score destruct move, the results screen will prior to the season. at the end of overtime wins the game. determine the winner of the game. • Only current NBA teams are allowed. —9—
• In the event of an extreme scenario Event 5 - FIFA • NORMAL Game Speed that has a big impact on the game like • DEFAULT Ball outage of power, accidental unplug- Description • Quick Substitutes ON ging or some other event not in either • FIFA is a series of association football • Competitor Mode: On player’s control that would not allow (soccer) video games developed and • Injuries: On the participants to finish the game, the released annually since 1993. The • Booking: On game will be completely restarted. premise of each game in the series is • Offsides: On to emulate the sport of football (soc- • Handball: On Coach Interactions cer), using league and club football • Net Tension: Default • Coaches are not allowed to contact (soccer) teams from around the world. • Net Shape: Default players unless during the following The series has been published by EA • Net Meshing: Default specified times: Sports. • Attributes: Default ° Before a game begins • This competition will be a 1v1 • Multiplayer Camera: Default ° Halftime matchup. • HUD: Player Name Bar & ° After the 4th quarter if Overtime • Schools may enter up to 2 individuals Indicator is needed into the sectional tournament. • Player Indicator: Player Name ° After the match is completed • Player Indicator Size: Default Purpose • Player Indicator Fade: On Penalty Rules • FIFA offers students a chance to com- • Hold to Skip: Off • If you receive a penalty, you must burn pete in one of the more popular and • Time/Score Display: On a timeout. accessible sports games. • Score Clock Dropdown: On • If you have no timeouts left, you will • Input Overlay: Off be required to take a penalty (for General Rules • Commentary Volume: 0 offense, out of bounds for defense foul • All games will be played using the lat- opponent). est FIFA edition. The games in the Conduct • Multiple penalties and potential rule 2022-2023 state series will be played • Players shall refrain from using “in- violations will be considered by the on the PS4 console. your-face” foul language and “trash Games Committee. If the committee • All state series tournaments will be talking.” Players shall be respectful of feels there is a rule violation, the com- played using the latest FIFA update. all other players. Tournament officials petitor who violated the rule will be • The game must be using the current have final discretion over what is disqualified from the tournament. patch and rosters as of Wednesday “respectful”, and a player may be dis- • Decisions made by the Games before Sectional tournaments and the qualified from the tournament if Committee with regards to penalties Wednesday before the State Final tour- he/she does not cooperate or may be and rule violations are final. nament. subject to penalty determined by the • Only current league and club teams Games Committee. Glitch Rules are allowed. • No verbal or physical threats of vio- Should this happen, players must pause the • Team starting roster adjustments must lence to other tournament participants game immediately and call for an IHSA official be made before going into the game. will be allowed. Any such conduct as or tournament host to come and review the • Substitutions are only allowed via determined by the tournament’s play. DO NOT take the liberty of reviewing the Quick Substitutes during stoppages in Games Committee will result in a play- play before contacting an IHSA official or tour- play. er’s immediate disqualification from nament host. • Players are permitted to change teams the tournament. during the tournament. • Players can not block their opponent’s Conduct • A coinflip will determine which player view. Players shall refrain from using “in-your-face” picks his/her team first. • Touching the game console is prohib- foul language. Also, players shall be respectful • It is permissible for two competing ited. of all other players. The referee or tournament players to play with the same team in • The game may only be paused upon officials have final say over what is “respect- the same game. agreement from both players to call ful”, and a player may be disqualified from the • Players are allowed to bring and use for a tournament official. Pausing the tournament if he/she does not cooperate. their own approved controllers. game in the middle of gameplay in any • No sideline coaching is allowed during Controllers must be standard first- other manner will result in that player actual game play party controllers unless accommoda- forfeiting the game. • If a player is more than 5 minutes late tions are necessary. • No sideline coaching is allowed during to a game’s posted time, he/she will • If there is no winner at the end of reg- actual game play forfeit that game. ulation, the game will continue until a • If a player is more than 5 minutes late • If a player purposely turns off a game winner is determined. to a game’s posted time, he/she will while it is in progress, that player will forfeit that game. forfeit that game. Game Settings • If a player purposely turns off a game • No verbal or physical threats of vio- • The length of playing time will be 6 while it is in progress, that player will lence to other tournament participants minutes per half, except for the forfeit that game. will be allowed. Any such conduct as Championship Game, which will be 8 • Multiple penalties and potential rule determined by the tournament’s minutes per half. violations will be considered by the Games Committee will result in a play- • Difficulty level is LEGENDARY. Games Committee. If the committee er’s immediate disqualification from • All other Settings and Camera Views feels there is a rule violation, the com- the tournament. are outlined below. Any setting not petitor who violated the rule will be listed below will be set to the DEFAULT disqualified from the tournament. game setting. —10—
• Decisions made by the Games • Teams may roster up to seven (7) 2. The first track is Mt. Wario (Star Cup). Committee with regards to penalties players and substitute after each 3. The team with fewer total points after and rule violations are final. round of a tournament. the race will select the next track. If the • Substitutions may only be made after teams are tied in total points after a Coach Interactions each round of the tournament. No race, the team that did not make the • Coaches are not allowed to contact substitutions will be allowed in the last track selection will select the next players unless during the following middle of a 4-game or 6-game race track. specified times: series. a. Mt. Wario (Star Cup) and ° Before a game begins • Each team should designate a captain. Rainbow Road (Special Cup) may ° Halftime The captain’s responsibilities will be to not be selected since they are ° After the 2nd half if extra time is relay course selection to the other reserved for the opening track needed team and keep score on a scorecard and tiebreaker. ° After the match is completed after every race. Captains from both 4. Every player will select the chosen teams verify scores during the series track, and captains will select last. Glitch Rules and will initial the scorecard at the end a. Each captain should ensure that • Should this happen, players must of each series. every player has chosen the cor- pause the game immediately and call rect track. for an IHSA official or tournament host General Rules 5. Record scores after each race on the to come and review the play. DO NOT • Players’ names must be appropriate match scorecard. take the liberty of reviewing the play for public viewing. 6. Characters and kart modification will before contacting an IHSA official or • After each race of the series, scores be locked for the duration of a series tournament host. must be recorded on the match score- but can be changed between rounds of • In the event of an extreme scenario card. the tournament. that has a big impact on the game like • At the end of each series, captains 7. Repeat steps 3-4 until a game winner outage of power, accidental unplug- must verify scores on the match is determined. ging or some other event not in either scorecard and initial the scorecard 8. If the wrong course is selected, the player’s control that would not allow before submitting the scorecard to the lobby will have to be remade, and the the participants to finish the game, the tournament official. previous scores will still be counted game will be completely restarted. towards the race series total. ***** Set Up scorecard for track selected and total The 4v4 format will require four Nintendo score Event 6 – Mario Kart 8 Deluxe Switch consoles, four monitors, and four copies of the game for each series. Two (2) Controllers Description players from the same team will play on one of • A single Joycon will be provided. Mario Kart 8 Deluxe is a racing game developed the four Nintendo Switch consoles. • Dual Joycon will not operate under and published by Nintendo. It retains Mario wireless play due to software limita- Kart series game mechanics, where players Match Settings tions. control Mario franchise characters in kart rac- • Mode - Team VS Race • Wireless controllers are allowed (Joy ing, collecting a variety of items to hinder • Class - 150cc Cons, Pro Controllers, etc). opponents or gain advantages in the race. • Teams - On (Note: Make sure you disconnect your Mario Kart 8 introduces anti-gravity driving on • Items - Normal wireless controller after every set to walls or ceilings and allows players to bump • CPU - Off prevent interference for other players). into each other for a short boost. • Grand Prix - 4 Races (6 Races when 6 • You may use your own controller as teams remain) long as it meets the following require- Purpose • zSmart Steering - Off ments: Mario Kart gives students an opportunity to act • Auto-accelerate - Off ° No extra or programmable but- as a Small Group “Team” while using and • Motion Controls - Player Choice tons permitted. developing communication skills, analyzing ° Turbo buttons and functions are gameplay, and formulating strategies. Customizations illegal. Additionally, metacognitive skills and • DLC characters may not be selected. postgame match analysis skills will be devel- You may use any other characters Coaching oped through the playing of this game. (including Miis) and vehicle parts that • Coaches are not allowed to contact are not currently disabled for official players unless during the specified Series Length matches times: At both the sectional and state finals tourna- ° Before a race ments, a series between two (2) schools will Courses ° Between races consist of 4 races until six (6) teams remain in • DLC tracks may not be selected. ° After a race the tournament. Once six (6) teams remain, • The first track for all series is Mt. there will be six (6) races in a series between Wario (Star Cup). Penalty Rules two (2) for the remainder of the tournament. • If there is a tie after a full series, the • If an incorrect race is selected by a tiebreaker track will be Rainbow Road team, a warning will be issued. Roster (Special Cup). • A second infraction results in a dis- • Matches are played 4v4, meaning that • Tracks cannot be repeated in a series. qualification of the player’s team. four (4) players will participate in the game for each team. Character and Track Selection 1. Each player selects their character and kart modifications. —11—
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